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Raymond E. Feist

Personal Information

Born December 21, 1945 (80 years old)
Los Angeles, United States
Also known as: R. E. Feist, R. Feist
41 books
4.0 (385)
1,214 readers
Categories

Description

Raymond Elias Feist (born Raymond Elias Gonzales III; December 21, 1945) is an American author known for his epic fantasy series, The Riftwar Cycle. Born in Los Angeles and raised in Southern California, Feist adopted the surname of his stepfather, Felix E. Feist, after his mother remarried. He graduated with honors from the University of California, San Diego, in 1977 with a B.A. in Communication Arts. Feist's journey into writing began during his college years when he and his friends created the role-playing game Midkemia as an alternative to Dungeons & Dragons. This game served as the foundation for his first novel, [Magician], published in 1982, which introduced readers to the richly detailed worlds of Midkemia and Kelewan. The Riftwar Cycle, featuring these worlds, has since become a cornerstone of modern fantasy literature, celebrated for its intricate world-building and interconnected stories spanning numerous novels and short stories. Feist's work often explores themes of conflict, magic, and the interplay between different cultures and worlds. Feist's contributions to fantasy literature have earned him recognition in the field, including the Inkpot Award in 1988. His work has achieved significant commercial success, with over 20 million copies sold worldwide and translations into multiple languages. He currently resides in San Diego, California, and continues to expand his literary universe with new installments and series. In addition to The Riftwar Cycle, Feist has crafted other compelling narratives. The Firemane Saga, developed over four years, invites readers into a fresh realm emphasizing political intrigue and character-driven stories. Meanwhile, The Dragonwar Saga revisits the Riftwar universe, reuniting familiar characters and enriching the lore with new conflicts and adventures. (Sources:,)

Books

Newest First

Legends

2.7 (3)
21

A debut entry in an accessible sports-themed series by the award-winning ESPN personality and author of Shut Out presents a history of America's pastime that discusses many of its most famous players, teams and rivalries.

Murder in LaMut

3.8 (9)
21

It should have been so simple . . . Durine, Kethol, and Pirojil are three mercenaries who have spent twenty years fighting other people's battles, defeating the Tsurani and the Bugs and the goblins. Yet now it seems there are no more enemies to vanquish, leaving them with a few months of welcomed garrison duty as the Riftwar rages on in the west. When the trio is ordered to accompany a lady and her husband safely to the city of LaMut, it looks like an easy--even cushy--assignment. But in Midkemia, nothing is that straightforward, and the men find themselves trapped by a vicious winter storm in a castle with scheming lords and ladies, an unsolved murder, and nothing less than the political future of Midkemia at stake. . . .

Honoured Enemy

4.0 (8)
27

In the frozen Northlands of Midkemia, Captain Dennis Hartraft’s Marauders have just had a disastrous encounter with their sworn enemy, the Tsurani. Wounded and disheartened, the Mauraders set out for the shelter of a frontier garrison. They don’t know that a Tsurani patrol is sent to support an assault on that same garrison. Arriving simultaneously, the Marauders and Tsurani find the outpost already overrun by a dark enemy whose ferocity is legendary in Midkemia. In order to survive, the foes must band together and fight as one. As they make their way across the inhospitable climate, the two batallions struggle not only with the elements and their enemy, but also their consciences. Can their hatred for their mutual enemy overcome their distrust of each other? And, with both sides carrying painful scars from past wars, what is more one’s life or one’s honor?

Mistress of the Empire

4.3 (15)
45

Lady Mara of the Acoma clan, named Servant of the Empire by Ichindar, Emperor of the Tsuranuanni, whom she has raised from figurehead to true ruler, feels safe from her enemies for the first time in her life -- until an assassination attempt aimed at her kills her young son and heir instead. Convinced her old foe, Jiro of the House Anasati, is behind the deed, she plans war. But her desires are thwarted by the reactionary Assembly of Magicians, who are, Mara begins to understand, the true power in the Empire, having kept the people docile for a millennium. In her fight to bring down her enemies and ensure peace for the Empire, Mara must employ the nonhuman cho-ja and an ancient secret.

The Chaoswar Saga

0.0 (0)
0

Return to a world of magic and adventure from bestselling author Raymond E. Feist. This bundle includes the complete Chaoswar Saga. The bundle includes: A Kingdom Besieged, A Crown Imperilled, Magician’s End. A KINGDOM BESIEGED: The Darkness is coming… The Kingdom is plagued by rumour and instability. Kingdom spies in Kesh have been disappearing - either murdered, or turned to the enemy side. Information has become scant and unreliable; but one thing appears clear. Dark forces are on the move… A CROWN IMPERILLED: War rages in Midkemia but behind the chaos there is disquieting evidence of dark forces at work. Lord Hal of Crydee and his great friend Ty Hawkins, champion swordsman of the Masters’ Court, are entrusted with the task of smuggling Princess Stephané and her lady-in-waiting, the lovely but mysterious Lady Gabriella, out of Roldem to a place of greater safety. But is there any safe haven to be found? MAGICIAN’S END: The dragons are calling… Civil war is tearing apart the Kingdom of the Isles, for the throne lies empty and rivals are converging. Hal – now Duke of Crydee – must turn his attention to the defence of the ancient realm so that a king can be anointed by the Congress of Lords, rather than by right of might.

Legends of the Riftwar

0.0 (0)
0

The bundle includes: Honoured Enemy, Murder in Lamut, Jimmy the Hand.

A Crown Imperilled

4.0 (12)
26

The penultimate volume of the mighty Riftwar Cycle War rages in Midkemia but behind the chaos there is disquieting evidence of dark forces at work. Jim Dasher’s usually infallible intelligence network has been cleverly dismantled; nowhere is safe. He feels that the world is coming apart at the seams and is helpless to protect his nation. Quiet palace coups are underway in Roldem and Rillanon; and King Gregory of the Isles has yet to produce an heir. In each kingdom a single petty noble has risen from obscurity to threaten the throne. Lord Hal of Crydee and his great friend Ty Hawkins, champion swordsman of the Masters’ Court, are entrusted with the task of smuggling Princess Stephané and her lady-in-waiting, the lovely but mysterious Lady Gabriella, out of Roldem to a place of greater safety. But is there any safe haven to be found? Meanwhile, Hal’s younger brothers Martin and Brendan are attempting to hold the strategic city of Ylith against an onslaught of Keshian Dog Soldiers, and a mysterious force from beneath the sea. The Kingdom might lose Crydee and recover; but if Ylith falls, all is lost. An unknown player appears to orchestrating these conflicts. Can Pug and the Conclave of Shadows track down this source before Midkemia is destroyed?

Shadow of a Dark Queen

4.1 (16)
52

Feist, author of the Riftwar Saga, embarks on a new series, returning to the magical twin worlds of Kelewan and Midkemia to begin the story of the Serpent War Saga. Two unlikely heroes are destined to oppose the malign forces that threaten their lives and the survival of their world.

Master of Furies

0.0 (0)
11

The final volume in New York Times bestselling author Raymond E. Feist’s epic heroic fantasy series, The Firemane Saga. War has swept across Marquensas. Ruthless raiders have massacred the inhabitants of Beran's Hill, including Gwen, the beloved wife of Declan Smith. Hollow of heart, his hopes burned to ashes, Declan swears to track down and destroy the raiders, an ambition shared by Baron Daylon Dumarch, whose family was massacred as they fled the capital. Meanwhile Hava, whose gift for piracy has seen her acquire the treasure ship Borzon's Black Wake and the swift Azhante sailing vessel, Queen of Storms, and won her the name of 'the Sea Demon', is closing in on the whereabouts of those who unleashed the murderous hordes. Her husband, Hatushaly, the last remaining member of the ruling family of Ithrace, the legendary Firemanes, seeks to control the magical powers he has inherited. He is able now to visualise and even travel among the filaments of energies that power all the furies. But will he be able to channel his magic in time to combat the deepest, darkest threat the world of Garn has ever faced?

Magician's End

4.3 (12)
43

Pug, now the greatest magician of all time, must risk everything he has fought for and everything he cherishes in the hope of destroying an evil enemy once and for all. But to achieve peace and save untold millions of lives, he will have to pay the ultimate price.

Faerie Tale

3.6 (7)
39

Phil Hastings was a lucky man-he had money, a growing reputation as a screenwriter, a happy, loving family with three kids, and he'd just moved into the house of his dreams in rural of magic-and about to be altered irrevocably by a magic more real than any he dared imagine. For with the Magic came the Bad Thing, and the Faerie, and then the cool. . .and the resurrection of a primordial war with a forgotten people-a war that not only the Hastings but the whole human race could lose.From the Paperback edition.

Midkemia

1.0 (1)
11

"After inheriting the mantle as leader of Sorcerer's Isle, Magnus, Pug's son, unearthed his father's journal. Rather than consigning it to the library shelf, Magnus reorganized its contents and inserted some of his own observations and clarifications of his father's life. Here for the first time, father and son are united in a single story that charts the evolution of Midkemia itself. Complete with hand-drawn maps, which Pug collected throughout his life, that detail changes in Midkemia's geography as war ravages the land and physically alters the landscape, the book is part journal and part atlas. With thirty pieces of specially commissioned artwork that bring key moments in the Chaoswar Saga to vivid life, it delivers an in-depth look into the world of Midkemia as never seen before"--Jacket.

At the Gates of Darkness

4.0 (9)
22

Ten years after the terrible Darkwar finally ended, catastrophe once again threatens to engulf Midkemia and Kelewan, as the demon hordes continue their relentless quest to infiltrate this realm of magic and wonder. . . .At the Gates of DarknessBook Two of the Demonwar SagaTo protect their world from the savage demon hordes, the Black Sorcerer Pug and Midkemia's clandestine protectors, the Conclave of Shadows, forged an uneasy alliance of formidable magical talents. Together, this brave band of wizards, demon masters, warriors, and elves defeated the brutal Demon King Maarg and turned back the onrushing death tide.But Maarg's fall has not stopped the demonic onslaught, and danger now looms greater than ever before. Amid the barren ridges of the Valley of Lost Men, in the shadows of an ancient Keshian fortress, the fearsome demon Dahun and the mad necromancer Belasco have joined forces, creating an unstoppable union of deathly black magics that even Pug and a united Conclave may not be strong enough to withstand.Battling the Demon Legion has taken a heavy blood toll on the valiant and dedicated magician, claiming the lives of nearly all those he loves. Though he is racked by despair and rage, Pug knows that the time for mourning must wait. Putting aside his pain, he and the Conclave and their allies—the cold-blooded master spy Jim Dasher; the fearsome young Knight-Adamant Sandreena; her former lover the necromancer Amirantha; two renegade Star Elves; and Pug's surviving son, Magnus—must marshal their resources against this latest threat. None can forget the dozens of worlds overrun by the demon plague and the millions of dead left behind in their wake. At the gates of darkness, where shadows hide even deeper shadows, these magical defenders will face what is sure to be the bloodiest, nastiest fight their land has ever seen. And as evil, mayhem, and dark magic are unleashed, none can predict if they—and Midkemia itself—will survive.

Shards of a Broken Crown

4.0 (16)
42

The enemy has been routed, yet peace still eludes the Kingdom. Midkemia lies in smouldering ruins following the Demon King's siege. Many lives have been lost, including that of the brave James, Duke of Krondor. As the people turn their hands to rebuilding their once great nation, a new threat arises from the ashes of war: the fearsome Fadawah, former Commanding General of the Army of the Emerald Queen. He has grasped the fallen reins of command and seeks to forge a personal empire out of the wreckage of the Western Realm. And so it falls to two young men - Jimmy and Dash - grandsons of the late Duke, to gather together the shards of the broken crown and resurrect the Kingdom to its former glory.

The King's Buccaneer

3.6 (16)
55

Long recovered from the ravages of the Riftwar, the land and people of the kingdom of the Isles thrive. Nicholas, the youngest son of Prince Arutha, is intelligent and gifted but vastly inexperienced. In hopes of hardening him, his father sends him and his irreverent squire, Harry, to live at Rustic Castle Crydee to learn of life beyond the halls of privilege. But within weeks of Nicholas and Harry's arrival, Crydee is viciously attacked by unknown assailants, resulting in murder, massive destruction, and the abduction of two young noblewomen. The raiders have come from a pirate haven and are no ordinary foe ... but an enemy connected to dark magical forces that threaten the lands Nicholas will someday rule -- if he survives. Set ten years after the events in "Prince of the Blood", this book is a remarkable adventure of mystery and magic. In Amos Trask's ship, Prince Nicholas and Squire Harry set sail for a friendly visit to Uncle Martin in Crydee. But while the two are guests in Crydee, disaster strikes.��Nicholas, third son of Prince Arutha, is a gifted youngster, but sheltered by life at his father’s court in Krondor. To learn more of the world outside the palace walls, Nicholas and his squire, Harry, set sail for pastoral Crydee, where Arutha grew up.��Shortly after their arrival, Crydee is brutally attacked. The castle is reduced to ruins, the townspeople slaughtered and two young noblewomen – friends of Nicholas – are abducted. ��As Nicholas ventures further from the familiar landmarks of his home in pursuit of the invaders, he learns that there is more at stake than the fate of his friends, more even than fate of the Kingdom of the Isles, for behind the murderous pirates stands a force that threatens the entire world of Midkemia, and only he is destined to confront this terrifying threat.

Jimmy the Hand

4.1 (7)
18

Jimmy the Hand, boy thief of Krondor, lived in the shadows of the city. The sewers were his byways and a flea-ridden, rat-infested cellar his home. Although gifted beyond his peers, he was still but a nimble street urchin, a pickpocket with potential. Until the day he met Prince Arutha.Aiding the Prince in his rescue of Princess Anita from imprisonment by Duke Guy du Bas-Tyra, Jimmy runs afoul of Black Guy's secret police. Given the choice of disappearing on his own or in a weighted barrel at the bottom of Krondor's harbor, Jimmy flees the only home he's ever known, venturing south to the relatively safe haven of Land's End. Suspecting that the rural villagers have never encountered a lad with his talent and nose for finding wealth—other people's wealth—he's fairly optimistic about his broadening horizons. But Jimmy is completely unprepared for what greets him.For Land's End is home to others who tread the crooked path, and more, to a much darker secret: a dangerous presence unknown even to the local thieves and smugglers. And Jimmy's youthful bravado and courage will plunge him deep into the maw of chaos and even—if he isn't careful—death.

Jimmy and the Crawler

4.5 (4)
15

A fantastic new novella from the master of magic and adventure. Best selling author Raymond E. Feist returns to the city of Krondor and one of his most loved characters, Jimmy the Hand. The Crawler: a name whispered in fear… In the crime-ridden back alleys of Krondor a rival gang has sprung up to threaten the Upright Man’s Mockers. Does the Crawler control the rival gang? Where does his power come from? And does it threaten the peace of the Kingdom? James, personal squire to Prince Arutha of Krondor, but in the underworld known as the thief and trickster Jimmy the Hand, must travel to Kesh in disguise. There, working with William, lieutenant of the prince’s household guard and son of the magician Pug, and Jazhara, niece to the Keshian lord Hazara-Khan, he must attempt to unmask the mysterious Crawler and rid Krondor of his influence.

King of Foxes

4.3 (16)
34

Young Tal Hawkins was the only survivor of the massacre of his village -- rescued, recruited, and trained by the mysterious order of magicians and spies, the Conclave of Shadows. Already exceptionally skilled in swordsmanship, he has since developed into one of the secret society's most valuable agents, keeping ever alert for the opportunity to arise when he can avenge the craven slaughter of his family and friends.That time is now.Posing as a nobleman from the distant Kingdom of the Isles, he gains entrance into the court of the Duke of Olasko, the bloodthirsty and powerful despot whose armies put Tal's village to the sword. But the enemy is cunning and well protected -- in league with the foul necromancer Leso Varen, dark master of death-magic -- and to gain the Duke's trust and confidence, Tal Hawkins must first sell his soul.Only by swearing an oath of allegiance to his hated nemesis can Tal hope to get close enough to kill the Duke and bring his empire crashing down. But the tyrant demands that his new acolyte prove his loyalty with blood. Sent off to do his "master's" malevolent bidding -- each depraved mission more odious than the last -- the Talon of the Silver Hawk faces a spirit-crushing dilemma. Only through evil can his vengeance succeed, yet his alternatives are more terrible still: madness, torture, damnation, and a slow, lingering death in the Fortress of Despair.