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Mar 16, 1948 — —· 78 yrs

UNITED STATES AUTHOR · FICTION · FANTASY

Margaret Weis

Also known as: Margaret Edith Weis, margaret weis

88
BOOKS
3.9
AVG RATING (237)
12
READERS

Margaret Edith Weis (; born March 16, 1948) is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own. In 1999, Pyramid magazine named Weis one of The Millennium's Most Influential Persons, saying she and Hickman are "basically responsible for the entire gaming fiction genre". In 2002, she was inducted into the Origins Hall of Fame in part for Dragonlance.

Independence, United States
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Tanis Half-Even sat in the meeting of the Council of Highseekers and listened, frowning.

— from Dragons of Winter Night

Most acclaimed

#2

Brothers in Arms (Dragonlance

4.5 (4)

Now that Raistlin has passed his test at the tower of high sorcery it's time for the brothers Majere to seek their fortune as mercenaries. Even as Raistlin and Caramon are forging their own path Their Half-sister Kitiara Uth Matar is on a journey to become the infamous Blue Lady. This the story of how the brothers were forged in battle and how Kitiara became a dragon highlord in the dark queens army.

#1

Dragons of Winter Night

4.1 (21)

Dragons. Creatures of legend. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction engulfs the land. A small band of heroes brings hope to the land. But the hope is fragile as a rose and may be lost completely, shattered by the bitter winds of winter. Knight and barbarian, warrior and half-elf, dwarf and kender and dark-souled mage; they begin a perilous search for two artifacts that may help them or lead to their destruction - the Dragon Orb and the legendary Dragonlance.

#3

Dragons of a Fallen Sun

3.1 (8)

Forty years have passed since the devasting Chaos War, when the gods departed Krynn. Cruel and powerful dragons have seized control of Ansalon, dividing the continent among them and demanding tribute from the people they have enslaved. Heroes of the past have gone to their welldeserved rest. Now new heroes take their place to continue the battle against evil. Changefor good or for illcomes to the world. A violent magical storm sweeps over Ansalon, bringing flood and fire, death and destruction. Out of the tumult rises a strange, mystic young woman. Her destiny is bound up with that of Krynn. For she alone knows the truth about the future, a future strangely and enextricably tied to the terrifying mystery in Krynn's past.

Books

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