Legends of the Duskwalker
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Books in this Series
Three
Morningside Fall
The lone gunman Three is gone, and Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted. They arrive at the border outpost, Ninestory, only to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harbouring a terrible secret – one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world.
Dawnbreaker
In the post-apocalyptic future, Wren and his companions prepare for one final battle against his nefarious half-brother and the horde of cybernetic zombies Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher’s final blow . . . until a man named Haiku walks into the Samurai McGann, looking for Three. After learning of Three’s fate, Asher’s ascension, and Wren’s gift, Haiku offers his help. Together, they set out to find the remnants of House Eight and convince them to help. As Cass and the few who survived the fall of Morningside face overwhelming odds to escape Asher and the Weir, they realize it is impossible . . . until their daring and probably suicidal plan to strike turns out to have surprising results and unexpected discoveries.