Jay Posey
Personal Information
Description
Jay Posey is the author of six science-fiction novels, including his most recent space epic EVERY SKY A GRAVE. His other works include the high-tech, post-apocalyptic Legends of the Duskwalker trilogy (THREE, MORNINGSIDE FALL, and DAWNBREAKER), and the military sci-fi Outriders series (OUTRIDERS, SUNGRAZER). By day, he's a game developer at Ubisoft/Red Storm Entertainment, where he's spent over 15 years contributing as a writer and game designer to some of Ubisoft’s biggest brands, including Tom Clancy's Ghost Recon and Rainbow Six franchises. He's also worked on a bunch of secret projects he’s not allowed to talk about. Jay lives in Durham, NC. (Source) Photo Credit Elizabeth Kahn
Books
Outriders
Captain Lincoln Suh died on a Wednesday. And things only got harder from there. Snatched out of special operations and thrown headfirst into a secretive new unit, Lincoln finds himself as the team leader for the 519th Applied Intelligence Group, better known as the Outriders. And his first day on the job brings a mission with the highest possible stakes. A dangerously cunning woman who most assuredly should be dead has seemingly returned. And her plans aren’t just devastating, they might be unstoppable. How do you defeat a hidden enemy when you can’t let them know they’ve been discovered? You send in the Outriders.
Every Sky a Grave
HER WORD IS HER WEAPON. Mankind has spread out and conquered the galaxy by mastering the fundamental language of the universe. With the right training, the right application of words, truth itself can be rearranged. Language is literally power. Peace reigns now. Order reigns. For if a planet deviates too far from what the authorities plan, an agent is sent out to correct that. To quietly and with great skill, end that world. One such agent is Elyth – a true believer. But on a clandestine mission to stop an uprising before it can truly begin, Elyth comes to realise she hasn’t been told the whole truth herself. There’s so much she doesn’t know. How can there be people whose truth is different to that of the authorities? Elyth’s faith in the powers that be is shaken just when she needs it most. While on her mission, a dark and unknown presence makes itself known at the edges of the galaxy – and it cannot be controlled, for nobody knows its name…
Morningside Fall
The lone gunman Three is gone, and Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted. They arrive at the border outpost, Ninestory, only to find it has been infested with Weir in greater numbers than anyone has ever seen. These lost, dangerous creatures are harbouring a terrible secret – one that will have consequences not just for Wren and his comrades, but for the future of what remains of the world.
Every Star a Song
Far in the future, human beings have seeded themselves amongst the stars. Since decoding the language of the universe 8,000 years ago, they have reached the very edges of their known galaxy and built a near-utopia across thousands of worlds, united and ruled by a powerful organization known as the Ascendance. The peaceful stability of their society relies solely on their use of this Deep Language of the cosmos. Elyth—a former agent of the religious arm of the Ascendance, The First House—is on the run after the events of Every Sky a Grave, when she and the fugitive Varen Fedic exposed the darker side of Ascendance hegemony on a planet called Qel. Though she just wishes to put the past (and Varen) behind her, she is soon tracked and cornered by the Ascendance agents. Surprisingly, they aren’t there for punishment. Instead, they offer her a deal in exchange for her help in exploring a new planet that seems to have appeared out of nowhere. If she agrees, her sins against the Ascendance and the First House will be forgiven. Elyth reluctantly agrees to join the team of elite agents (including some former allies-turned-enemies) but almost as soon as they touch down on the planet’s surface, things start to go awry. Strange sounds are heard in the wilderness, horrifying creatures are seen stalking the forests, and even the landscape itself seems to change during the night. But as expedition members start dying, two things become clear: the planet is conscious, and it’s trying to kill them
Dawnbreaker
In the post-apocalyptic future, Wren and his companions prepare for one final battle against his nefarious half-brother and the horde of cybernetic zombies Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher’s final blow . . . until a man named Haiku walks into the Samurai McGann, looking for Three. After learning of Three’s fate, Asher’s ascension, and Wren’s gift, Haiku offers his help. Together, they set out to find the remnants of House Eight and convince them to help. As Cass and the few who survived the fall of Morningside face overwhelming odds to escape Asher and the Weir, they realize it is impossible . . . until their daring and probably suicidal plan to strike turns out to have surprising results and unexpected discoveries.
Sungrazer
In a new Cold War between Earth and the colonies on Mars, when devastating weapons go missing, there’s only one team you can call: the Outriders. A crack force of highly specialized super-soldiers, their clone bodies are near-immortal. When a fully autonomous vessel with orbital strike capabilities goes missing, it’s up to the Outriders to track the untrackable. But when the trail leads them to the influential Martian People’s Collective Republic, the operation gets a lot more complicated . . .
