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Al-Qadim

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158
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~2h 38min
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English
LANGUAGE
Tactical Strategy Rules 8 views
ISBN
1560763582, 9781560763581
Editions
Paperback
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About Author

Jeff Grubb

Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).

First sentence

While the Arabian Adventures rules can enhance any campaign, their official setting —the location in which AL-QADIM accessories and adventures take place—is Zakhara...

Description

Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire — such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights. The AL-QADIM™ campaign will enchant role-players for a thousand and one more. You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign: • New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye • New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more — over 20 roles in all! • New proficiencies, from camel-riding to haggling at the bazaar • New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand • An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign.

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