Jeff Grubb
Personal Information
Description
Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).
Books
Kobold Guide to Plots & Campaigns
Castles
The amazing Spider-Man
Song of the Saurials
When the Harpers judged The Nameless Bard responsible for the death of his apprentices, they sentenced him to exile and obscurity. Now the Harpers are reconsidering their decision, but with the arrival of the monster Grypht, Nameless' new trial dissolves in a string of disappearances and murder. It is up to the bard's friends, Alias the swords-woman, Akabar the mage, Dragonbait the paladin, and Olive Ruskettle the thief, to prove one enemy is behind all the chaos—the ancient evil god, Moander the Darkbringer. Unless Alias and her companions can find Nameless and convince him to sacrifice some of his precious power, Moander will return to claim the Realms.
The Legend of Spelljammer
Feared by some, hunted by others, the awesome vessel Spelljammer glides through the vastness of space on manta wings. For the first time ever, the myths surrounding the Great Ship are unveiled, allowing you to expand your Spelljammer game campaign. Is the Spelljammer a legend from the past or a mystery of the present? Is it truly a ship or a living being? Who commands it? What secrets hide in its massive hull and dark towers? The true story of the Spelljammer is revealed in this box. This accessory is an epic adventure setting for use with the original Spelljammer Adventures in Space boxed set. Within this box you will discover new monsters and races, exciting new ships and characters, plus the fantastic Spelljammer itself. The Legend of Spelljammer accessory contains: A 32-page book of legends and statistics about the Great Ship; A 64-page guided tour of the cita-dels, towers, and communities that crowd the back of the Spelljammer, A 96-page book of new ships and nonplayer characters, plus adventures aboard the Spelljammer, Two maps revealing the ship's cita-dels; and * Full-color cards showing new ships and their deck plans.
The Starcraft archive
The first three StarCraft novels--"Liberty's Crusade, Shadow of the XelNaga, Speed of Darkness"--and the eBook "Uprising" are collected in this single volume, making this an essential tome for the millions of StarCraft game players. In the distant future, a loose confederacy of terran exiles is locked in battle sixty thousand light-years from Earth, caught in the crossfire between two powerful alien races: the enigmatic protoss and the ruthless zerg swarm. Conflicts rage across the Koprulu sector as each of the three species fights for its existence among the stars.
Azure Bonds
Her name is Alias, and she is in big trouble. She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them. Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Olive Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait. With their help, she discovers that the symbols hold the key to her very existence. But those responsible for the sigils aren't keen on Alias's continued good health. And if the five evil masters find her first, she may discover all too soon their hideous secret.
Dungeons & Dragons
Dragons of Winter
Dragons of Winter is a Dragonlance adventure for the d20 System set in the War of the Lance era. It can be played as the starting point of a new campaign or continue the adventure starting with Dragons of Autumn. The adventure is designed for characters of 9th-11th level and requires the use of the War of the Lance sourcebook, the Dragonlance Campaign Setting, and the d20 System core rulebooks from Wizards of the Coast. This adventure product is a new presentation of the classic Dragonlance adventures first published over twenty years ago. The text incorporates two decades of information and updates from Dragonlance novels and games, including Dragons of Winter Night and Dragons of the Highlord Skies written by Margaret Weis and Tracy Hickman.
Al-Qadim
Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire — such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights. The AL-QADIM™ campaign will enchant role-players for a thousand and one more. You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign: • New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye • New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more — over 20 roles in all! • New proficiencies, from camel-riding to haggling at the bazaar • New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand • An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign.
