Obert Skye
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Books
Buns of Steel
Perry’s return to Bunny Island just isn’t going as planned at all. His uncle Zeke is tied up at his new job, and his best friends Juliet and Rain are too busy to notice the island’s sudden spike in really angry rabbits. But when Perry makes the hare-raising discovery that these dastardly bunnies are actually robot rabbits, he realizes it’s up to him to figure out who is behind these buns of steel. Time is running out for Perry and his pals as thousands and thousands of rabbit holes are springing up across the island, threatening to tear it apart.
Ambush
What can happen on an innocent field trip to a museum? In the secure protection of a jail? Or on a simple bus ride? Plenty, if you are a member of the Pillage family and your name is Beck Phillips. No matter what strangeness is going on, Beck still manages to turn things on their head. When Beck's personality and behavior begin to change after he makes a fateful, life-altering decision involving—what else?—a dragon egg, there is no one around to stop him from fulfilling his family's destiny set out in The Grim Knot. And as life in Kingsplot moves unwittingly toward the brink of another dragon disaster, Beck finds himself living a life of deception as he hides information from the people who love and care about him the most. In this final episode of the Pillagy series, with the destructive forces of his family heritage running strong and unhindered, Beck must now face the truth and rise to the challenge of stopping the madness or succumb to the draconic chaos he has helped create.
Leven Thumps and the wrath of Ezra
The dreams of mankind are in grave danger. The Dearth, the true evil beneath the soil, rises above ground and gains the strength he needs to defeat Leven Thumps. Lev, now the Want, is also gaining strength and must discover his new power before the Dearth finds him. Meanwhile, Sycophant Run is on the brink of war, and the secret of the sycophants' vulnerability is more of a threat than ever -- can Clover and the sycophants protect the only gateway to Reality? And speaking of Reality, Terry and Addy are about to join forces with a onetime janitor and the angriest, most confused toothpick alive: Ezra. What kind of power is raging inside that sliver of wood?
Bigger, Badder, Nerdier
Otto Waddle Junior High School is worse than ever. Tip and his geeky friends have finally come into their superpowers—well, their mediocre powers—but the League of Average Mediocre Entities now has a whole new cast of enemies to take on. LAME is being challenged by LAMER—a rival group of impersonators who are pawns in Darth Susan’s evil plot against them. If middle school has any chance of survival, Tip and his friends are going to need to be nerdier than ever.
Lost and found
Tobias and Charlotte Eggers are not on vacation. Well, I suppose they are on a vacation from everything they once knew. Locked within the walls of Witherwood, high upon a mysterious mesa, they are still looking for a way out. There are distractions, however. The very ground is shaking, and the creatures that protect the school are revolting. When one of their only friends goes missing it leads to a devastating secret. But there is hope. There are other students who have clear minds and are also fighting to get out. Luckily for everyone, Tobias has a plan. It's a dangerous one, but if it works, it could forever change their fate and Witherwood's future.
Wonkenstein
Twelve-year-old underachiever Rob has better things to do than read. His parents give him lots of books but most of them just end up in the messy pile of junk he keeps locked in his closet that once doubled as a makeshift science laboratory. One day, Rob hears weird sounds coming from behind his closet door and discovers a funny little creature that seems to be a cross between two characters from books he’s tried to ignore. He names him Wonkenstein. Keeping track of “Wonk” is hard work. But with help from friends and a little off-the-wall magic, Rob and Wonkenstein’s crazy adventures set the stage for great laughs . . . and Rob might even read some good books along the way.
Leven Thumps and the Gateway to Foo
Fourteen-year-old Leven Thumps (a.k.a. "Lev") lives a wretched life in Burnt Culvert, Oklahoma. But his life is about to change and his destiny be fulfilled as he learns about a secret gateway that bridges two worlds -- the real world and Foo, a place created at the beginning of time in the folds of the mind that makes it possible for mankind to dream and hope, aspire and imagine. But Foo is in chaos, and three transplants from that dreamworld have been sent to retrieve Lev, who alone has the power to save Foo. Enter Clover, a wisecracking, foot-high sidekick; Winter, a girl with a special power of her own; and Geth, the rightful heir to Foo. Their mission: to convince Lev that he has the power to save Foo. Can this unique band of travelers help Lev overcome his doubt? Will Lev find the gateway in time? Or will Sabine and his dark shadows find the gateway first and destroy mankind?
Geth and the Return of the Lithens
Foo is the remarkable realm that allows us to hope, imagine, and dream. Geth, a fearless Lithen, is one of the wisest and most respected beings of Foo. The realm of Foo has achieved balance—dreams can once again thrive and grow. With things in order, Geth and the beloved sycophant Clover set off to find a new adventure that leads beyond the hidden border of Foo and into and unknown land where dreams have been trapped and freedom has been crushed. Join Geth and Clover on a page-turning, mind-blowing, laugh-out-loud, and imagine-the impossible quest. You dreams will thank you!
Witherwood Reform School
After a slight misunderstanding involving a horrible governess, gravy, and a jar of tadpoles, Tobias and Charlotte Eggers find themselves abandoned by their father at the gates of a creepy reform school. Sinister mysteries are afoot at Witherwood, where the grounds are patrolled by vicious creatures after dark and kids stay locked in their rooms. Charlotte and Tobias soon realize that they are in terrible danger - especially because the head of Witherwood has perfected the art of mind control. If only their amnesiac father would recover and remember that he has two missing children. If only Tobias and Charlotte could solve the dark mystery and free the kids at Witherwood - and ultimately save themselves.
Magic Required
The final answer to the existence of magic. Ozzy and his friend Sigi are in more danger than ever before. After being injected with the mindcontrolling serum, Ozzy is learning to control the minds of people, but he is still being hunted by Ray, the power-mad villain who will stop at nothing to find and possess the formula. And on top of that, Rin still claims he’s a wizard, but he and Clark are missing, leaving Ozzy to wonder once again if magic really does exist. When it becomes apparent that the minds and free will of all mankind are in danger of being controlled by whoever controls the serum, Ozzy and Sigi join forces with strange new friends that claim magic-like abilities. When Rin finally returns, Ozzy will discover once and for all what happened to his parents, what really happens at those popular fantasy conventions, and if magic truly exists.
Batneezer
For the first time, Rob Burnside knows when his closet is about to open--but he's not prepared for what emerges. A mash-up of Ebenezer Scrooge and Lego Batman, this new visitor's unusual antics are only one of Rob's problems. While enduring visits by the ghosts of books past, present, and future, Rob learns some shocking news: A battle is brewing, and his school needs a hero. What he gets is so much more.
Pinocula
Things are going pretty well for Rob Burnside until Pinocula--a cross between Pinocchio and a vampire--emerges from his closet, lying, joking, and doing his best to drive Rob crazy. Things are going pretty well for Rob Burnside until Pinocula, a cross between Pinocchio and a vampire, emerges from his closet, lying, joking, and doing his best to drive Rob crazy.
Geth and the Deception of Dreams
Beyond the borders of Foo lies the land of Zendor -- a place where dreams are held captive with little thought for hope. Clover and Geth are determined to change that. Fleeing from Pencilbottom Castle, Clover, Geth, and their allies must find the wise Lars, who may have the answer to save Zendor and return dreams to Foo. As a brave Lithen once said, "Do what you fear most, and the death of fear is certain."
Katfish
Principal Smelt has created the Fun-ger Games for Softrock Middle School's students, and Rob Burnside, his life in ruins, hopes that Katfish, a cross between Katniss and the Little Mermaid created in Rob's closet, will help with game tips, advice about girls, and how to get people to stop hating him. Principal Smelt has created the Fun-ger Games for Softrock Middle School students, and Rob Burnside, his life in ruins, hopes that Katfish, a cross between Katniss and the Little Mermaid created in Rob's closet, will be of help.
Wizard for Hire
In this omnibus collection Harry Dresden, modern-day mage and consultant to the Chicago police, takes on evil wizards, werewolves, and ghosts as he investigates grisly murders.
Leven Thumps and the Whispered Secret
After escaping a deranged dream-master and destroying the hidden gateway, Leven Thumps and his band of travelers must now journey across Foo and restore Geth from his shape as a toothpick to the rightful king he once was. But Foo is still in chaos, and Leven must overcome several adversaries and survive the Swollen Forest in order to save his friends and keep hope alive. As fate would have it, nothing goes as planned, and even Geth begins to wonder if they will succeed. Bad goes to worse as Leven digs up a long buried secret--one that stalks him, determined to whisper a truth that could be deadly in the wrong hands. Through it all, Leven finds the courage to do what is right and continues to discover an inner strength and a power he never thought possible.