Noah Wardrip-Fruin
Personal Information
Description
American media scholar
Books
The New Media Reader
A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of the World Wide Web—when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.
Third person
"Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games and digital art."--Jacket.
First person
"From the Man Booker Prize-winning author of The Narrow Road to the Deep North, the hypnotic tale of a ghost writer writing the memoir of a notorious con man, and the chilling events that unfold as their lives become increasingly intertwined. Kif Kehlmann, a young, penniless writer, is rung in the middle of the night by the notorious con man and corporate criminal, Siegfried Heidl. About to go to trial for defrauding the banks of $700 million, Heidl offers Kehlmann the job of ghost-writing his memoir. He has six weeks to write the book, for which he'll be paid $10,000. But as the writing gets under way, Kehlmann begins to fear that he is being corrupted by Heidl. As the deadline draws closer, he becomes ever more unsure if he is ghost writing a memoir, or if Heidl is rewriting him--his life, his future. Everything that was certain grows uncertain as he begins to wonder: who is Siegfried Heidl--and who is Kif Kehlmann? As time runs out, as Kehlmann's world feels it is hurtling towards a catharsis, one question looms above all others: what is the truth? By turns compelling, comic, and chilling, this is a haunting journey into the heart of our age"--