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First person

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230
PAGES
~3h 50min
READING TIME
English
LANGUAGE
Hutchinson 3 views
ISBN
9781283049245, 9781586480745, 9780585201634, 9780786723270, 0091793785, 9780091793784, 1586480189
Editions
Paperback
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About Author

Richard Flanagan

Born in Tasmania in 1961, Richard Flanagan is one of Australia’s leading novelists. His novels, Death of a River Guide, The Sound of One Hand Clapping, Gould's Book of Fish (winner of the Commonwealth Writers’ Prize), The Unknown Terrorist and Wanting have received numerous honours and been published in 26 countries. His father, who died the day Flanagan finished The Narrow Road to the Deep North, was a survivor of the Burma Death Railway. [Source]

First sentence

I know more about my father's family than about my mother's...

Description

Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature -- predicted by some to be the future of the written word -- languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant."Isn't it possible, though, that many hugely successful computer games -- those that depend on or at least utilize storytelling conventions of narrative, character, and theme -- can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like "e-books"? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment. This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from "Cyberdrama" to "Ludology" (the study of games), to "The Pixel/The Line" to "Beyond Chat." The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site.

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