Melanie Rawn
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Books
Fire raiser
Something's not right in Pocahontas County where witchcraft is the family business of all the oldest clans. Churches are being burned down in mysterious arsons with a taint of magic on them. Sheriff Lachlan suspects that they have something to do with the new owners of the old Westmoreland plantation, now a very upscale inn full of sinister secrets and big-city newcomers.
Dragon Prince #1 (Dragon Prince)
Melanie Rawn's best-selling debut is a novel of love and war, magic and madness, and deadly dangerous dragons that hold the secret to unimaginable wealth that could prove key to mutual peace-or a bloody tyrant's reign. And among it all, an idealistic young ruler struggles to civilize a culture that understands the strength of the sword-but has yet to discover the true power of knowledge.
The Mageborn traitor
The Mage Guardians have survived the war-barely. Now Mage Captal Cailet and her sister Sarra are struggling to rebuild their society- politically, economically, and magically. Yet though defeated, their ancient enemies, the Malerissi, have not been destroyed, and under the leadership of Cailet's and Sarra's sister Glenin, these masters of a darker magic are once again weaving a web with which to entangle the entire world. And even as Cailet's dreams of a restored Mage Hall become a reality, Glenin prepares to strike at the very heart of both her sisters' power...
The Star Scroll (Dragon Prince)
The peaceful reign of High Prince Rohan and his Sunrunner wife Sioned faces a serious challenge when the discovery of an ancient scroll and the machinations of Rohan's enemies threaten the life of his son, Pol.—"Library Journal." Sequel to "The Dragon Prince."
Sun-Runner's Fire (Dragon Prince, Book 3)
Andry, the new Sunrunner Lord of Goddess Keep, must master potentially deadlymagical knowledge before he can confront the ancient foe who nearly destroyedthe Sunrunners ages ago.
Playing to the Gods
In this final volume of Rawn's acclaimed series Glass Thorns, the boys are at the top of their theatrical game. Their only real competition for the hearts and gold of the public are the Shadowshapers. Nevertheless, the past years of financial struggle, since their manager proved to have been embezzling, have taken a toll on the group's creativity. A shocking event brings all that to an end and brings Touchstone back together to create a play that will rattle the ceilings and shatter all the glass in palaces and theaters alike. An ancient conflict will come to a violent conclusion on stage, and all the gods will be watching. -- Goodreads.com
Epic
Window Wall (Glass Thorns)
For nearly two years, Cade has been rejecting his Fae gift, his prescient Elsewhens--simply refusing to see or experience them. But the strain is driving a wedge between him and his theater troupe, Touchstone, and making him erratic on stage and off. It takes his best friend Mieka to bully Cade into accepting the visions again. But when Cade finally looks into the possible futures, he sees a royal castle blowing up, though his vision does not tell him who is responsible. But he knows that if it is in his visions, he can take action to stop it from happening. And when he finally discovers the truth, he takes the knowledge to the only man in the Kingdom who would believe him: his deadly enemy the Archduke.
Elsewhens
While touring with a magical theater troupe, Cayden's plagued by "elsewhens"--uncontrollable visions of possible futures--and fears that his Fae gift will forever taint his friendships, especially when the troupe travels with a Royal Embassy to collect Prince Ashgar's new bride.