George R. R. Martin
Personal Information
Description
George Raymond Richard Martin (born September 20, 1948), sometimes referred to as GRRM, is an American author and screenwriter of fantasy, horror, and science fiction. He is best known for his ongoing A Song of Ice and Fire series of epic fantasy novels. Critics have described Martin's work as dark and cynical. His first novel, Dying of the Light, set the tone for most of his future work; it is set on a mostly abandoned planet that is slowly becoming uninhabitable as it moves away from its sun. This story, and many of Martin's others, have a strong sense of melancholy. His characters are often unhappy, or at least unsatisfied - trying to stay idealistic in a ruthless world. Many have elements of tragic heroes in them. Reviewer T. M. Wagner writes, "Let it never be said Martin doesn't share Shakespeare's fondness for the senselessly tragic." This gloominess can be an obstacle for some readers. The Inchoatus Group writes, "If this absence of joy is going to trouble you, or you’re looking for something more affirming, then you should probably seek elsewhere."
Books
GRRM
Dubbed "the American Tolkien" by Time magazine, #1 New York Times bestselling author George R.R. Martin is a giant in the field of fantasy literature and one of the most exciting storytellers of our time. Now he delivers a rare treat for readers: a compendium of his shorter works, all collected into two stunning volumes, that offer fascinating insight into his journey from young writer to award-winning master.Whether writing about werewolves, wizards, or outer space, George R.R. Martin is renowned for his versatility and expansive talent, highlighted in this dazzling collection. Included here, in Volume II, are acclaimed stories such as the World Fantasy Award-winner "The Skin Trade," as well as the first novella in the Ice and Fire universe, "The Hedge Knight," plus two never-before-published screenplays. Featuring extensive author commentary, Dreamsongs, Volume II; is an invaluable chronicle of a writer at the height of his creativity--and an unforgettable reading experience for fans old and new.From the Hardcover edition.
A Feast for Crows
Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction. A Feast for Crows It seems too good to be true. After centuries of bitter strife and fatal treachery, the seven powers dividing the land have decimated one another into an uneasy truce. Or so it appears. . . . With the death of the monstrous King Joffrey, Cersei is ruling as regent in King’s Landing. Robb Stark’s demise has broken the back of the Northern rebels, and his siblings are scattered throughout the kingdom like seeds on barren soil. Few legitimate claims to the once desperately sought Iron Throne still exist—or they are held in hands too weak or too distant to wield them effectively. The war, which raged out of control for so long, has burned itself out. But as in the aftermath of any climactic struggle, it is not long before the survivors, outlaws, renegades, and carrion eaters start to gather, picking over the bones of the dead and fighting for the spoils of the soon-to-be dead. Now in the Seven Kingdoms, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed, while surprising faces—some familiar, others only just appearing—are seen emerging from an ominous twilight of past struggles and chaos to take up the challenges ahead. It is a time when the wise and the ambitious, the deceitful and the strong will acquire the skills, the power, and the magic to survive the stark and terrible times that lie before them. It is a time for nobles and commoners, soldiers and sorcerers, assassins and sages to come together and stake their fortunes . . . and their lives. For at a feast for crows, many are the guests—but only a few are the survivors.
The Hedge Knight
Set one hundred years before the events in George R.R. Martin's epic fantasy series, A Song of Ice and Fire, The Hedge Knight chronicles a young squire as he travels the cruel and complex path to knighthood in the Seven Kingdoms. Shouldering his fallen master's sword and shield, Duncan (or "Dunk") is determined to reinvent himself as a knight in a nearby tournament. But first Dunk needs a sponsor, and that requirement sends him down a road studded with friends, foes, adventure, and hidden agendas. One such friend is Egg, who becomes Dunk's squire, yet even he may hold secret motivations of his own. In this gripping prequel, Dunk and Egg seek glory in a world both familiar and new to Game of Thrones fans. What the two fortune seekers encounter, however, is a world of distrust and political machinations. Chivalry is not lost while Dunk holds fast to his dreams of honor. But such outdated virtues make him a target--and they may even lead to his ruin. This vivid and elaborately wrought tale brings new dimension to George R. R. Martin's beloved world.
A Dance With Dragons
In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance once again–beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has three times three thousand enemies, and many have set out to find her. Yet, as they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind. Fleeing from Westeros with a price on his head, Tyrion Lannister, too, is making his way to Daenerys. But his newest allies in this quest are not the rag-tag band they seem, and at their heart lies one who could undo Daenerys’s claim to Westeros forever. To the north lies the mammoth Wall of ice and stone–a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge yet. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice. And from all corners, bitter conflicts soon reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all. . . .
Warrior Women
A Storm of Swords
Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction. A Storm of Swords Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. . . . But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others—a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . .
A Game of Thrones
The kingdom of the Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.
Die Herren von Winterfell
Eddard Stark, der Herr von Winterfell, wird an den Hof seines Königs gerufen, um diesem als Berater und Vertrauter zur Seite zu stehen. Doch Intriganten, Meuchler und skrupellose Adlige scharen sich um den Thron, deren Einflüsterungen der schwache König nichts entgegenzusetzen hat. Während Eddard sich von mächtigen Feinden umringt sieht, steht sein Sohn, der zukünftige Herrscher des Nordens, einer uralten finsteren Macht gegenüber. Die Zukunft des Reiches hängt von den Herren von Winterfell ab.
Wild Cards
The alien virus arrived on Earth just after World War II - and the world was never the same. For those who become infected, there are two results: death, or transformation. And depending on the recipient, death is sometimes the preferable outcome. Only a few lucky ones become super-human "aces" as a side effect of the virus; the rest are turned into horrible, grotesque "jokers." It's a strange and wonderful, terrible and terrifying world where anything can go. A world that, in a twist of fate, could lie just outside your door. A world of Wild Cards.
Down & dirty
WILD CARDS V: DOWN AND DIRTY George R.R. Martin, ed. The fifth volume in the Wild Cards alternate universe saga is set in the New York City of 1986. The simmering streets of Jokertown have erupted, as gang war breaks out between ruthless rivals: the Shadow Fists and the Mafia. As the violence rages out of control, even the metahuman Aces and Jokers alike are forced to go underground and wage their own war against the powers of the netherworld! � The fifth volume of the reissued "shared world" superhero series created by current New York Times bestselling author George R.R. Martin. � First trade paperback edition! � Features stories by ROGER ZELAZNY, MELINDA M. SNODGRASS, GEORGE R.R. MARTIN, and ARTHUR BYRON COVER. � Cover art by internationally acclaimed artist BRIAN BOLLAND.
Aces Abroad
Return to the early days of the Wild Cards series, as a group of super-powered Aces set off on a fact-finding tour of the world. Ever since the Wild Card virus spread across New York, people have changed - some becoming superpowered 'Aces', some distorted and bizarre 'Jokers'. But the effects of the virus have spread, and all across the world new mutations are popping up. Sent by the UN on a world tour, tasked with investigating and recording the spread of the virus - and the reactions of the world - a group of Aces will discover that no matter where in the world they are, one thing will remain the same. Humanity is capable of kindness, acceptance and tolerance. But not all of the time ... Featuring stories by George R.R. Martin, Melinda M. Snodgrass, Stephen Leigh, Walter Simons and many more, this volume also contains two new stories by Carrie Vaughn and Kevin Andrew Murphy never before published in the UK. Return to the early days of the 'Wild cards' series, as a group of super-powered Aces set off on a fact-finding tour of the world. Ever since the Wild Card virus spread across New York, people have changed - some becoming superpowered 'Aces', some distorted and bizarre 'Jokers'. But the effects of the virus have spread, and all across the world new mutations are popping up. Sent by the UN on a world tour, tasked with investigating and recording the spread of the virus - and the reactions of the world - a group of Aces will discover that no matter where in the world they are, one thing will remain the same. Humanity is capable of kindness, acceptance and tolerance. But not all of the time ... Featuring stories by George R.R. Martin, Melinda M. Snodgrass, Stephen Leigh, Walter Simons and many more, this volume also contains two new stories by Carrie Vaughn and Kevin Andrew Murphy never before published in the UK.
Tuf Voyaging
"Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he's become the proud owner of the last seedship of Earth's legendary Ecological Engineering Corps? Never mind, just be thankful that the most powerful weapon in human space is in good hands--hands which now control cellular material for thousands of outlandish creatures. Armed with this unique equipment, Tuf is set to tackle the problems that human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way ... and in every case, the only thing that stands between the colonists and disaster is Tuf's ingenuity--and his reputation as a man of integrity in a universe of rogues."--Page 4 of cover.
Nightflyers
The crew of the starship Nightflyer is heading into the outer reaches of known space in search of a legendary alien race known as the volcryn. The mission is led by Karoly d'Branin and the ship captained by the mysterious Royd Eris, who appears only as a hologram who drifts among them, sometimes playing chess with the beautiful and brilliant warrior, Melantha Jhirl. Soon the explorers begin to feel they are being watched. Macabre accidents befall them one by one. Is there someone else on board? Royd won't say. And there is no turning back: the volcryn are near...
The Armageddon Rag
One-time underground journalist Sandy Blair has come a long way from his radical roots in the '60s--until something unexpectedly draws him back: the bizarre and brutal murder of a rock promoter who made millions with the '60s band the Nazgûl. Now, as Sandy sets out to investigate the crime, he finds himself drawn back into his own past--a magical mystery tour of the pent-up passions of his generation. For a new messiah has resurrected the Nazgûl and the mad new beat may be more than anyone bargained for--a requiem of demonism, mind control, and death, whose apocalyptic tune only Sandy may be able to change in time.--From publisher description.
Sandkings
Antes de vender millones de ejemplares y cosechar fama mundial por la saga Canción de Hielo y Fuego, George R. R. Martin publicó cuentos y novelas de fantasía, terror y ciencia ficción. Gracias a sus extraordinarias dotes narrativas y su capacidad magistral para crear mundos, se ha ganado el respeto de los lectores y la ovación de los jurados de los premios Hugo, Nebula, World Fantasy Awards y varios más. El protagonistade «Los reyes de la arena», novela corta que da título a esta antología, convive con criaturas que parecen insectos, pero no lo son; en su arrogancia, cree que puede imponer su voluntad sobre especies provenientes de otros planetas, sin considerar que hay criaturas igual de mortíferas e inteligentes que los humanos. Martin es además un maestro para combinar géneros: «Tráfico de piel» es un relato noir con licántropos, y la mezcla de horror con ciencia ficción de «En la casa del Gusano» nos hace sentir nostalgia por un sol moribundo que no conoceremos jamás.
Fevre Dream
When struggling riverboat captain Abner Marsh receives an offer of partnership from a wealthy aristocrat, he suspects something's amiss. But when he meets the hauntingly pale, steely-eyed Joshua York, he is certain. For York doesn't care that the icy winter of 1857 has wiped out all but one of Marsh's dilapidated fleet. Nor does he care that he won't earn back his investment in a decade. York has his own reasons for wanting to traverse the powerful Mississippi. And they are to be none of Marsh's concern--no matter how bizarre, arbitrary, or capricious his actions may prove. Marsh meant to turn down York's offer. It was too full of secrets that spelled danger. But the promise of both gold and a grand new boat that could make history crushed his resolve--coupled with the terrible force of York's mesmerizing gaze. Not until the maiden voyage of his new sidewheeler Fevre Dream would Marsh realize he had joined a mission both more sinister, and perhaps more noble, than his most fantastic nightmare...and mankind's most impossible dream. Here is the spellbinding tale of a vampire's quest to unite his race with humanity, of a garrulous riverman's dream of immortality, and of the undying legends of the steamboat era and a majestic, ancient river.From the Trade Paperback edition.
