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Book Series

Shonen Jump Manga

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4.8
13 ratings
28
BOOKS
7,068
PAGES
~117h 48min
READING TIME

About Author

Kohei Horikoshi

Kōhei Horikoshi (堀越 耕平, Horikoshi Kōhei, born November 20, 1986) is a Japanese manga artist known for creating the shōnen manga series Ōmagadoki Dōbutsuen, Barrage and My Hero Academia, all of which are or were serialized in Weekly Shōnen Jump. Horikoshi is a graduate of Nagoya University of Arts and a native of Aichi Prefecture. He was a former assistant for Yasuki Tanaka, creator and author of the manga series Hitomi no Catoblepas and Kagijin. Horikoshi's self-professed favorite and inspirational manga series include Naruto, One Piece, Akira, Tekkonkinkreet, and Boys on the Run. Horikoshi is also an avid fan of American superhero comic books, particularly Marvel Comics.

Description

What would the world be like if 80 percent of the population manifested superpowers called "Quirks"? Heroes and villains would be battling it out everywhere! Being a hero would mean learning to use your power, but where would you go to study? The Hero Academy of course! But what would you do if you were one of the 20 percent who were born Quirkless?

How the series evolves

beginning
#5 My Hero Academia Vol.5
5.0· strong start
the pit
#15 Yu Yu Hakusho 15
0.0
finale
Bakuman 13
0.0· messes up the ending
overall
1.3· maybe series needed more care

Books in this Series

#5

My Hero Academia Vol.5

5.0 (1)
0

What would the world be like if 80 percent of the population manifested superpowers called "Quirks"? Heroes and villains would be battling it out everywhere! Being a hero would mean learning to use your power, but where would you go to study? The Hero Academy of course! But what would you do if you were one of the 20 percent who were born Quirkless?

#6

My Hero Academia, Vol. 6

5.0 (2)
0

Izuku Midoriya is the inheritor of the superpower of the world s greatest hero, but the mantle of greatness won t come easy, and even superheroes have to go to school!

#15

Yu Yu Hakusho 15

0.0 (0)
0

Kuwabara's been kidnapped! Unbeknownst to anyone--especially him--his aura sword is so powerful it can actually cut holes between dimensions, which is exactly what his kidnapper Sensui is after. But Yusuke's not giving up so easily and sets off in pursuit on a bicycle. Then Yusuke and his old friends and new allies are put to the test when they battle a bratty little kid in a deadly video game contest! From trivia to battle tennis, the contest heats up! Who will come out on top and who will face the dreaded "Game Over"?

Naruto 3-in-1

0.0 (0)
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Naruto is a young shinobi with an incorrigible knack for mischief. He's got a wild sense of humor, but Naruto is completely serious about his mission to be the world's greatest ninja! It's been two years since Naruto left to train with Jiraiya, and his first mission sends him to the Hidden Sand to help rescue Gaara. As both Gaara and Naruto come face to face with the Akasuki, Sakura takes her place at the front of the fight to save them. With Granny Chiyo at her side, she must battle Sasori, who can create golems from the undead. But Granny Chiyo is a puppet master too--only it could be Sakura's strings she's pulling!

Naruto, vol. 21

0.0 (0)
1

"Tsunade sends a team to hunt down the conflicted Sasuke, who's made a terrible choice of new teammates. Are Naruto, Neji and the others capable of beating the Sound Four?" -- Back cover.

Slam dunk, Vol. 22

0.0 (0)
0

For the Shohoku High players, the past echoes in the present as Rukawa learns something about Coach Anzai that leaves him determined to be the best high school player in Japan. With ten days remaining until the start of the national tournament, Coach Anzai sends the Shohoku High team to Shizuoka for a week of practice with another local team. But Sakuragi stays behind for a special practice session that will push him to the limit and improve his individual skills for the crucial games ahead.

Dragonball 3-in-1 Edition 3

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"You do not want to mess with the Red Ribbon Army. To get what they want, they'll sic you with scary thugs, machine gunfire, and even torpedoes! Only Son Goku would think nothing of challenging this evil crime organization--anything to get back the one Dragon Ball his grandfather gave him. As the Red Ribbon Army closes in on Goku and his friends, Goku must face an array of opponents while preventing all seven Dragon Balls from falling into evil hands. First there's cruel General Blue who has a mysterious power up his sleeve. Then there's master assassin Taopaipai, so strong that Goku's blasts barely faze him. But neither of these opponents compare to the masked challenger Goku faces at Baba Uranai's--he'll give Goku the shock of his life!"--Publisher's web site.

Naruto, vol. 24

5.0 (1)
0

"Kankuro, Temari and Gaara unexpectedly aid Konohagakure against Sound Ninja. Could they have another purpose besides rekindling the old alliance between Leaf and Sand?" -- Back cover.

Hikaru no Go, Vol. 20

0.0 (0)
0

The Young Lions Go players are preparing for the Hokuto Cup, and both Hikaru and Akira are in contention for the Japanese team.

Bleach. 3-in-1 ed

0.0 (0)
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Ichigo Kurosaki never asked for the ability to see ghosts, he was born with the gift. When his family is attacked by a Hollow, a malevolent lost soul, Ichigo becomes a Soul Reaper, dedicating his life to protecting the innocent and helping the tortured spirits themselves find peace. Find out why Tite Kubo's Bleach has become an international manga smash-hit! The Soul Reapers and Aizen's Espada forces are fighting a vicious battle over Karakura Town, with the fate of all the residence in the balance. But while his hometown faces destruction, Ichigo is stuck in Hueco Mundo dueling against the Espada Ulquiorra. Pushed to the breaking point, Ichigo's only hope of winning is to unleash his inner Hollow. But with the monster free, will anything be left of him to claim victory?!

Hikaru no Go, Vol. 21

3.0 (1)
0

Hikaru learns his rival, Akira, has landed a place on Japan's team for the Hokuto Cup and battles for one of the two remaining spots, while the Go world is shocked by Akira's father's retirement.

Hikaru no Go, Vol. 23

4.0 (1)
0

Hikaru faces Korea's top Go player, Ko Yong Ha, in the Hokuto Cup tournament. The outcome will affect a new generation of Go players and may even change the game itself.

Dragon ball super

5.0 (4)
0

The Universe 6 and 7 Invitational Fighting Tournament continues. Goku faces off against a guy who looks exactly like Freeza. Heck, the guy even has the same transformations and powers as Freeza! Will Goku and the other warriers from Universe 7 be able to win the tournament and get the ultimate prize--the Super Dragon Balls?!--

Hikaru No Go

5.0 (1)
0

Isumi tries to pass the pro test for the third time and is put in an awkward position when he is matched up against his friend Hikaru.

Slam dunk, Vol. 21

0.0 (0)
0

It’s do or die for the Shohoku High School Basketball Team! If they want a spot in the Nationals, they need to win this game. As the second half winds down, Shohoku hangs on to a one-point lead over Ryonan despite Mitsui’s collapse. Ryonan keeps the pressure on with their best players, Uozumi, Fukuda and Sendoh, giving it all they’ve got. Sakuragi steps up defensively, and now he’s Shohoku’s last hope of staying alive in the tournament, but is he up to the challenge?

Naruto. Vol. 29

5.0 (2)
0

its good lee gets hurt bad garra dies

Naruto, vol. 23

0.0 (0)
0

"Orochimaru's nefarious plans for Sasuke are revealed, and Naruto vows to save his friend. But first he must battle the mysterious Kimimaro, who has deadly past ties to the Sound Ninja Four!" -- Back cover.

Hikaru no Go, Vol 16

0.0 (0)
0

"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?" -- from publisher's web site.

BAKUMAN 11

0.0 (0)
0

With Hattori's help, Moritaka and Akito struggle to make their new manga series the best it can be, with Moritaka working on the character designs and Akito searching for perfect names for the characters and the series. They hope that when it debuts in "Weekly Jump," it will take the top spot.

Bakuman 14

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Moritaka and Akito's newest rival is also their greatest fan, and they are asked to judge a manga contest.

Bakuman 4

0.0 (0)
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Moritaka Mashiro is unsure whether he wants to turn his drawing hobby into a serious business when classmate and aspiring writer Akito Takagi asks him to team up to create and publish a manga.

Bakuman 5

0.0 (0)
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Now that they have a series in Shonen Jump, Moritaka and Akito are finding life as professional manga atists tough. Hanging out with their favorite manga creators, hiring assistants, and keeping track of reader surveys is putting a lot of pressure on the pair.

Bakuman 9

0.0 (0)
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Moritaka and Akito find themselves with another rival for space in "Weekly Shonen Jump" when Aiko Iwase teams up with Eiji, making it even more difficult to achieve their dream. Plus, Akito must face Kaya's father, a master in karate, to ask permission to marry her.

Bakuman 12

0.0 (0)
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Just when Moritaka and Akito have hope of beating their rivals in Weekly Shonen Jump because their new manga series, Perfect Crime, is doing well, they are dealt an unexpected setback.

Bakuman 10

0.0 (0)
0

Moritaka and Akito, with the help of their former editor, Hattori, begin working on a new story, but it will have to be amazing to get them back into the pages of "Weekly Shonen Jump" and they only have six months to do it.

Bakuman 13

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Having been informed their manga will not be turned into an anime, Moritaka and Akito decide that competing in a new contest with a new series might improve their chances of success.