井上雄彦 (Takehiko Inoue)
Personal Information
Description
Takehiko Inoue (井上 雄彦) is a Japanese manga artist. He is best known for the basketball series Slam Dunk (1990–1996), and the jidaigeki manga Vagabond, which are two of the best-selling manga series in history.
Books
Vagabond VIZBIG Edition, Vol. 9
Onslaught It's been one year since Yoshioka Denshichirō granted Musashi a reprieve for a rematch. Denshichirō may have been a better swordsman back then, but with Musashi before him now, he realizes the truly incredible strides his opponent has made in such a short period of time. By sheer force of will, a reluctant Denshichirō moves forward into the fight. And what will the deadly repercussions be for Musashi after this duel that's all but already won?
Slam dunk, Vol. 22
For the Shohoku High players, the past echoes in the present as Rukawa learns something about Coach Anzai that leaves him determined to be the best high school player in Japan. With ten days remaining until the start of the national tournament, Coach Anzai sends the Shohoku High team to Shizuoka for a week of practice with another local team. But Sakuragi stays behind for a special practice session that will push him to the limit and improve his individual skills for the crucial games ahead.
Real
"Meet Kiyohiko Togawa, a hard-edged, no nonsense wheelchair basketball athlete with a Spartan work ethic and a keen sense of competition. Long before he ever picked up a ball, Kiyohiko was just a skinny little kid in middle school barely beginning to discover his potential to become a track star until a vicious bout with cancer cut off his track career far too soon."
Vagabond VIZBIG Edition, Vol. 4
Musashi endeavors to take on sword master Yagyū Sekishūsai, a man recognized by many to be the greatest swordsman of his time. But with Sekishūsai far past his prime, does Musashi truly believe that killing a seemingly helpless old man in his sleep will take him further along the path?
Vagabond VIZBIG Edition, Vol. 8
Confrontation Musashi has returned to Kyoto one year after he last attempted to take on the mighty Yoshioka School, and the entire city is abuzz anticipating the rematch to come. When the elder disciples of the Yoshioka discover the unbelievable progress Musashi has made along the way of the sword, they plot to defeat him however they can—even if it means resorting to dishonorable means.
Vagabond (VIZBIG Edition), Vol. 10
To Live by the Sword What does a man do after he accomplishes the impossible and lives to survive? Musashi is at what is quite possibly the greatest crossroads of his life after he single-handedly defeats 70 bloodthirsty men from the Yoshioka clan. Shall he continue to live by the sword, or should he settle down to a quiet and happy life? But before he can take his next step, Musashi must recover from his battle wounds—and it remains to be seen whether he'll even be able to walk again…
バガボンド(4)
Relates the adventures of Japanese swordsman Miyamoto Musashi.
Slam Dunk, Vol. 9
As luck would have it, the basketball team narrowly avoids suspension over the all-out-brawl incident when Yohei and Mitsui's friends take responsibility. Now, with Mitsui back in the lineup for the first time in two years, Shohoku quickly resumes practice in preparation for their upcoming tournament. As punishment for the lack of discipline they displayed in the fight, though, Coach Anzai decides on a starting lineup for Shohoku's game without Hanamichi, Rukawa, Ryota and Mitsui. Can Anzai's squad hold their own when their best players (and perpetual problem children) ride the bench?
Slam Dunk, Vol. 30
The second half is winding down and Shohoku is working harder than they ever have before to close the seemingly impossible lead Sannoh has over them. Rukawa has found something inside him and continues to evolve as a player, and Sakuragi is totally in his own zone. But will pushing themselves beyond their limits lead Shohoku to victory or ruin?
Slam Dunk, Vol. 8
The fists continue to fly as Hanamichi and Ryota refuse to back down from their full-court rumble with a group of angry thugs. Luckily, the fight comes to an abrupt halt when Kogure--one of the more sensible members of the Shohoku squad--begins reminiscing about one of the combatants. He may be a punk now, but a little while ago, Hisashi Mitsui was a star player with almost limitless potential. Though a nasty injury cut his ambitions short, is Mitsui truly ready to give up on basketball forever?
Slam Dunk, Vol. 2
Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? He may be a pain in the butt, but Hanamichi's athletic prowess and monstrous strength have not gone unnoticed by the captain of Shohoku's judo team. Hoping to take his troupe to a national title, the judo captain is willing to go to great lengths to lure Hanamichi away from the court and get him on the sparring mat. Will out-and-out bribery convince Hanamichi that judo's the way to go, or will he stay a basketball man to the very end?
