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Legends of the Riftwar (#2); Riftwar Cycle (#19)

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3.8 (9)
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About Author

Raymond E. Feist

Raymond Elias Feist (born Raymond Elias Gonzales III; December 21, 1945) is an American author known for his epic fantasy series, The Riftwar Cycle. Born in Los Angeles and raised in Southern California, Feist adopted the surname of his stepfather, Felix E. Feist, after his mother remarried. He graduated with honors from the University of California, San Diego, in 1977 with a B.A. in Communication Arts. Feist's journey into writing began during his college years when he and his friends created the role-playing game Midkemia as an alternative to Dungeons & Dragons. This game served as the foundation for his first novel, [Magician], published in 1982, which introduced readers to the richly detailed worlds of Midkemia and Kelewan. The Riftwar Cycle, featuring these worlds, has since become a cornerstone of modern fantasy literature, celebrated for its intricate world-building and interconnected stories spanning numerous novels and short stories. Feist's work often explores themes of conflict, magic, and the interplay between different cultures and worlds. Feist's contributions to fantasy literature have earned him recognition in the field, including the Inkpot Award in 1988. His work has achieved significant commercial success, with over 20 million copies sold worldwide and translations into multiple languages. He currently resides in San Diego, California, and continues to expand his literary universe with new installments and series. In addition to The Riftwar Cycle, Feist has crafted other compelling narratives. The Firemane Saga, developed over four years, invites readers into a fresh realm emphasizing political intrigue and character-driven stories. Meanwhile, The Dragonwar Saga revisits the Riftwar universe, reuniting familiar characters and enriching the lore with new conflicts and adventures. (Sources:,)

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Books in this Series

Murder in LaMut

3.8 (9)
21

It should have been so simple . . . Durine, Kethol, and Pirojil are three mercenaries who have spent twenty years fighting other people's battles, defeating the Tsurani and the Bugs and the goblins. Yet now it seems there are no more enemies to vanquish, leaving them with a few months of welcomed garrison duty as the Riftwar rages on in the west. When the trio is ordered to accompany a lady and her husband safely to the city of LaMut, it looks like an easy--even cushy--assignment. But in Midkemia, nothing is that straightforward, and the men find themselves trapped by a vicious winter storm in a castle with scheming lords and ladies, an unsolved murder, and nothing less than the political future of Midkemia at stake. . . .