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Dungeon Crawl Classics

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5 books
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About Author

F. Wesley Schneider

F. Wesley Schneider is among the most prolific contributors to the Pathfinder campaign setting, and was instrumental in the setting's creation. Over the years, he has held a number of positions in the RPG publishing world, ranging from author of numerous articles in Dungeon and Dragon to serving as assistant editor of Dragon beginning in November 2003.He formerly served as managing editor of the Pathfinder line of products by Paizo Inc., and was promoted to Editor-in-Chief in May 2012. He left Paizo to pursue other opportunities on May 19, 2017.

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Books in this Series

#12

The Blackguard's Revenge

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An adventure for character levels 9-11 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. When the heroes come into town, word arrives that a nearby cloister of the god of valor is under siege by an army of undead. The adventurers travel to help defend the bastion of paladins, only to discover that these undead are actually ancient enemies of the paladins' order. They have discovered a way to exact vengeance for slights committed centuries ago, but to finish their plan they must breach the cloister's catacombs! Can the heroes battle them to the catacombs and defeat their horrific blackguard champion? Features: - You've asked for it: a DCC featuring an undead army. Here it is! A blackguard's army of wights, devourers, and mohrgs are ready to face your noble heroes. - 48 keyed encounter areas against a relentless army of undead - Includes four illustrated player handouts - A magic item of near-artifact power holds the power to sway the battle -- will the heroes discover this fact in time to save the paladins?

#13

Crypt of the Devil Lich

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Gen Con 2004 Tournament Module For 15th Level Characters Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. This special tournament module was used for the First Annual Dungeon Crawl Classics Open Tournament in at Gen Indy 2004. The module includes the official tournament scoring system and pregenerated characters, as well as almost two dozen illustrated player handouts. An ancient prophecy sends the heroes into the crypt of the Devil Lich to destroy her before she can return to power. Once inside, they must face horrors that could only be dreamt of by a mad half-drow half-fiend lich! Features: - The most vicious dungeon crawl since Tomb of Horrors, created in homage to this classic with the goal of providing an even greater challenge - An adventure destined to be legend, created collaboratively by 10 talented dungeon designers - Color! The first DCC to feature color interior art -- approximately 1/4 of interior art is in color - The same module enjoyed by 52 gamers in the First Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2004 - 25 keyed encounter areas, each one a unique challenge, with a whopping 22 illustrated player handouts - The longest DCC to date -- 96 pages of dungeon crawl action, including pregens, a tournament recap, and more! Good for many, many sessions of home play - Highlights from the convention tournament, including 2 pages of color photos, the Erol Otus art of the convention winner, a Roster of Heroes recording all those who tried to best the Crypt at Gen Con '04, the tournament scoring rules and pregenerated characters, and more

#20

Shadows in Freeport

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An adventure for character levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. The legendary city of Freeport is a seedy port town where former pirates settle down to become "businessmen" while street gangs fight over the slave trade. In the deepest warrens of this already dangerous place, mad cultists worship unspeakable gods -- and sometimes these sinister deeds bubble to the surface. There's a dark shadow over Freeport today, as yet another innocent child has gone missing. The trail leads to the old Cresh Manor, boarded up but not forgotten. The city needs heroes to find these missing children. But are the heroes brave enough to conquer the dark shadows of Freeport? If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series! Features: - A classic "haunted house" dungeon crawl set in the gritty pirate city of Freeport. - A gruesome setting that pits the heroes against diabolical enemies. - 15 player handouts!

#48

The Adventure Continues

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An Adventure Compilation for Character Levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere. The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals — and more!

#50

Vault of the Iron Overlord

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An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere. Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king’s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom’s wealth until he or she could overcome the trials and obstacles found within the vault... This special module marks the fiftieth adventure in the Dungeon Crawl Classics series. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore!