Monte Cook
Personal Information
Description
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on Dungeons & Dragons.
Books
Creatures & Monsters
A bestiary of epic proportions!Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots, and scales. Even the leviathan is not too big for this comprehensive bestiary!Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original -- unlike anything you have ever seen in a role playing game before!Creatures & Monsters provides: -- Over 200 pages of animals, monsters, and races that fly, swim, and terrorize the land -- with detailed information on appearance, lifestyle, combat statistics, and background.-- Animals and monsters of varying dispositions, from those that characters may protect and befriend to those that threaten the existence of entire towns.-- Dragons, fell beasts, elementals, constructs, planar creatures, shapechangers, undead, prehistoric animals, dangerous plants, giants, trolls, fairy folk, and more.-- Guidelines for how to create your own Rolemaster creatures-- Extensive random encounter tables regarding water sources, terrain, vegetation, special features, and power-- A complete index.
Numenera
"There have been eight previous worlds ... Each left behind remnants. People of the new world, the Ninth World, sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them Numenera. The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future."--Page 4 of cover.
Vault of the Iron Overlord
An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere. Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king’s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom’s wealth until he or she could overcome the trials and obstacles found within the vault... This special module marks the fiftieth adventure in the Dungeon Crawl Classics series. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore!
Monster Manual
Role-playing game sourcebook expanding on the Dungeons & Dragons universe
The Glass Prison
Adrift in a strange world, the half-demon Vheod embarks on a quest to rid his new home of a powerful demon lord... but before this unspeakable evil can be destroyed, it will have to be released! Monte Cook recounts the adventures of a new kind of hero in the Forgotten Realms setting.
The Skeptics Guide To Conspiracies From The Knights Templar To The Jfk Assassination Uncovering The Real Truth Behind The Worlds Most Coveredup Conspiracy Theories
Spell User's Companion (Rolemaster RPG)
The Spell User's Companion is the definitive supplement for spell casters in Rolemaster! Unlike other Rolemaster Companions, this book is devoted solely to spells and spell users. Every optional rule and every new suggestion for improving your game is devoted to the manipulators of magic. Something to enhance every fantasy campaign can be found within the Spell User's Companion -- discover a whole new way to use magic in your game!Inside you will find:- New magical skills, new magical herbs, more options for spell casting, new material on resistance rolls, the spell pick system, magic languages and extraordinary spell failure.- Rules and options for handling apprentices and masters.- Options dealing with each realm of magic -- including new suggestions for Arcane magic!- Dozens upon dozens of new spell lists, including lists covering genetic engineering, weapon mastery, matter shaping, and animation and much, much more!- The brand new Prosaic spell lists -- lists that are easy for any character to learn and cover the everyday facets of life.
