Ted Pedersen
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Books
Star Trek Deep Space Nine - The Pet
The missing prince. It's the anniversary of the discovery of the Wormhole, and ships from all over the galaxy are headed to Deep Space Nine to celebrate. When the freighter Ulysses docks at DS9, an animal escapes from one of the crewmembers and heads straight for Jake Sisko. It does not speak or eat, but loves to play ball! Since the furry little creature presents no threat to the station and the owner is under investigation by Security Chief Odo. Commander Sisko allows Jake and Nog to keep the pet until the situation can be straightened out. Besides, the Commander has more important things to worry about. For starters, a huge new ship has come through the Wormhole and its captain is threatening to blow up the station unless his Crown Prince is returned -- unfortunately for Sisko, he's never seen the prince. Also, mysterious creatures have begun terrorizing the station. With time running out, Sisko and his crew search the station for clues, while Jake and Nog try to save their pet from an alien's evil plan!
Star Trek Deep Space Nine - Space Camp
Countdown to catastrophe! Commander Sisko has made Jake an offer he can't refuse -- the chance to attend Starfleet Academy Summer Space Camp on Rijar, once home to an ancient civilization, now an archeologist's dream. Jake's father has even agreed to send Nog. Jake is looking forward to the adventure and maybe finding something in the ruins to write a story about. But from the day they arrive it's a disaster! The best friends are on their way to becoming worst enemies -- until an accident triggers the countdown of a megabomb that threatens the entire planet! Jake and Nog lead an expedition into the catacombs under the base in a desperate race against time. Their only hope is a terrifying voyage into cyberspace to gain control of the ticking bomb that is about to explode....
Make your own Web page!
Explains how to set up your own website, including guidelines for basic planning and design, help on writing HTML and creating hypertext links, and tips on adding graphics. IBM and MacIntosh compatible instructions.
Cybercops & flame wars
Athena becomes entangled in an Internet "flame war," and enlists her friend Jason to help stop the escalating problems that result.
Ghost on the Net
By following Internet instructions from his dead mother to complete a task left undone by her, Jason uncovers a mysterious organization intent on selling immortality.
Star Trek Deep Space Nine - Gypsy World
Kidnapped! The Fjori star trader Orak is strictly off-limits as it docks at the repair bay on Deep Space 9. But Jake and Nog can't resist the challenge to steal a look at the Fjori star maps and find the secret Fjori home planet, Eden. It's an adventure—until they're caught! Suddenly they're trapped in the starship, hurtling though uncharted space. Not even Jake's father, Commander Sisko, can help them now! Once they set foot on the forbidden planet, they must remain forever. Their only hope is Vija, a Fjorian girl who asks the Council of Elders to give Jake and Nog the chance to undertake the dangerous three-day Rite of Passage and win the right to leave. But first they must cross the burning desert, scale razor-edge mountains and steal a feather from the monster Graf—while six chasers follow, determined to destroy them on Eden's toxic turf...
Pirates on the Internet
When an elite group of hackers tricks fourteen-year-old Jason into helping them steal an online document from a computer game manufacturer, he and his friend Athena use the Internet to track down the culprits.
Cyberspace cowboy
After a teenager finally tracks down a fellow net hacker, she realizes that he is hiding from gangsters and that she has unintentionally revealed his identity to them.
Internet for kids
Introduces the computer network known as the Internet and provides step-by-step instructions for getting connected and navigating the Internet, sample projects, lists of boards to join, and related information for parents.
Star Trek Deep Space Nine - Trapped in Time
From Memory Beta: Jake Sisko is wondering where life will take him next... and the answer is the past! Chief O'Brien has promised to deliver a gift to a physicist, Professor Jonathan Vance, and Jake and Nog are allowed to accompany him to France. Vance shows them his "time machine," the first one ever to control time jumps with accuracy. When his assistant, Kruger, attacks him and steals the control device, Jake, Nog and O'Brien leap through the portal after him. They find themselves in Normandy, France, in 1944 during the middle of World War II. With Kruger joining the ranks of the Third Reich as a colonel, history is about to be changed forever. Can they stop Kruger from informing Hitler that a secret invasion will happen in Normandy?
La cité virtuelle
On retrouve ici les héros de ##L'aventurier du Web##. Internaute chevronné, Jason doit concevoir des jeux informatiques pour les enfants. Sa partenaire, Athena, fait la connaissance de Cowboy, un être virtuel énigmatique. Un glossaire bien "branché" en fin de volume.