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Steven Johnson

Personal Information

Born January 1, 1968 (58 years old)
Washington, D.C., United States
Also known as: STEVEN JOHNSON
17 books
3.9 (43)
265 readers

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Books

Newest First

Invention of air

4.3 (3)
17

Bestselling author Steven Johnson recounts—in dazzling, multidisciplinary fashion—the story of the brilliant man who embodied the relationship between science, religion, and politics for America’s Founding Fathers. The Invention of Air is a book of world-changing ideas wrapped around a compelling narrative, a story of genius and violence and friendship in the midst of sweeping historical change that provokes us to recast our understanding of the Founding Fathers. It is the story of Joseph Priestley—scientist and theologian, protege of Benjamin Franklin, friend of Thomas Jefferson—an eighteenth-century radical thinker who played pivotal roles in the invention of ecosystem science, the discovery of oxygen, the founding of the Unitarian Church, and the intellectual development of the United States. And it is a story that only Steven Johnson, acclaimed juggler of disciplines and provocative ideas, can do justice to. In the 178 0s, Priestley had established himself in his native England as a brilliant scientist, a prominent minister, and an outspoken advocate of the American Revolution, who had sustained long correspondences with Franklin, Jefferson, and John Adams. Ultimately, his radicalism made his life politically uncomfortable, and he fled to the nascent United States. Here, he was able to build conceptual bridges linking the scientific, political, and religious impulses that governed his life. And through his close relationships with the Founding Fathers—Jefferson credited Priestley as the man who prevented him from abandoning Christianity—he exerted profound if little-known influence on the shape and course of our history. As in his last bestselling work, The Ghost Map, Steven Johnson here uses a dramatic historical story to explore themes that have long engaged him: innovation and the way new ideas emerge and spread, and the environments that foster these breakthroughs. And as he did in Everything Bad Is Good for You, Johnson upsets some fundamental assumptions about the world we live in—namely, what it means when we invoke the Founding Fathers—and replaces them with a clear-eyed, eloquent assessment of where we stand today.

The Ghost Map

4.0 (11)
85

A thrilling historical account of the worst cholera outbreak in Victorian London-and a brilliant exploration of how Dr. John Snow's solution revolutionized the way we think about disease, cities, science, and the modern world.From the dynamic thinker routinely compared to Malcolm Gladwell, E. O. Wilson, and James Gleick, The Ghost Map is a riveting page-turner with a real-life historical hero that brilliantly illuminates the intertwined histories of the spread of viruses, rise of cities, and the nature of scientific inquiry. These are topics that have long obsessed Steven Johnson, and The Ghost Map is a true triumph of the kind of multidisciplinary thinking for which he's become famous-a book that, like the work of Jared Diamond, presents both vivid history and a powerful and provocative explanation of what it means for the world we live in.The Ghost Map takes place in the summer of 1854. A devastating cholera outbreak seizes London just as it is emerging as a modern city: more than 2 million people packed into a ten-mile circumference, a hub of travel and commerce, teeming with people from all over the world, continually pushing the limits of infrastructure that's outdated as soon as it's updated. Dr. John Snow-whose ideas about contagion had been dismissed by the scientific community-is spurred to intense action when the people in his neighborhood begin dying. With enthralling suspense, Johnson chronicles Snow's day-by-day efforts, as he risks his own life to prove how the epidemic is being spread.When he creates the map that traces the pattern of outbreak back to its source, Dr. Snow didn't just solve the most pressing medical riddle of his time. He ultimately established a precedent for the way modern city-dwellers, city planners, physicians, and public officials think about the spread of disease and the development of the modern urban environment.The Ghost Map is an endlessly compelling and utterly gripping account of that London summer of 1854, from the microbial level to the macrourban-theory level-including, most important, the human level.

Everything bad is good for you

4.0 (1)
8

Forget everything you've read about the age of dumbed-down, instant-gratification culture. In this provocative, intelligent, and convincing endorsement of today's mass entertainment, national bestselling author Steven Johnson argues that the pop culture we soak in every day-from The Lord of the Rings to Grand Theft Auto to The Simpsons-has been growing more and more sophisticated and, far from rotting our brains, is actually posing new cognitive challenges that are making our minds measurably sharper. You will never regard the glow of the video game or television screen the same way again.

Interface Culture

0.0 (0)
3

Steven Johnson bridges the gap that yawns between technology and the arts. Drawing on his own expertise in the humanities and on the Web, he not only demonstrates how interfaces - those buttons, graphics, and words on the screen through which we control information - influence our daily lives, but also tracks their roots back to Victorian novels, early cinema, and even medieval urban planning. The result is a lush cultural and historical tableau in which today's interfaces take their rightful place in the lineage of artistic innovation. With Interface Culture, Johnson brilliantly charts the vital role interface design plays in modern society. Just as the great novels of Melville, Dickens, and Zola explained a rapidly industrializing society to itself, he argues, Web sites, Microsoft Bob, flying toasters, and the landscapes of video games tell the digital society how to imagine itself and how to get around in cyberspace's unfamiliar realm. The role once played by novelists is now fulfilled by the interface designer, who has bridged the gap between technology and everyday life by providing a conceptual framework for the vast amounts of information and computation that surround us. Johnson boldly explores the past - a terrain hardly any tech thinker has dared enter and one that throws dazzling light on the modern interface's roots. From the great cathedrals of the Middle Ages to the rise of perspective drawing in the Renaissance, from Enlightenment satire to the golden age of television, Interface Culture uses a wealth of venerable "interface innovation" to place newfangled creations like Windows 95 and the Web in a rich historical context. Interface Culture also looks at the future - from what PC screens will look like in ten years to how new interfaces will alter the style of our conversation, prose, and thoughts. With a distinctively accessible style, Interface Culture brings new intellectual depth to the vital discussion of how technology has transformed society, and is sure to provoke wide debate in both literary and technological circles.

Wonderland

0.0 (0)
4

When her mother uproots them again to another home and takes a job as housekeeper, ten-year-old Mavis is determined to find a best friend in Landry, Alabama, where the summer also holds the promise of friendship and change for a sad man, a stray dog, and a timid girl.

Emergence

4.2 (5)
24

"Emergence is what happens when an interconnected system of relatively simple elements self-organizes to form more intelligent, more adaptive higher-level behavior. It's a bottom-up model, rather than being engineered by a general or a master planner; emergence begins at the ground level. Systems that at first glance seem vastly different - ant colonies, human brains, cities, immune systems - all turn out to follow the rules of emergence. In each of these systems, agents residing on one scale start producing behavior that lies a scale above them: ants create colonies, urbanites create neighborhoods. In the tradition of Being Digital and The Tipping Point, Steven Johnson takes readers on an eye-opening intellectual journey from the discovery of emergence to its applications."--BOOK JACKET.

Where good ideas come from

3.8 (17)
99

This work tracks the history of innovation in the form of the "slow hunch". The author discusses how new ideas form from the scaffolding of older ideas, a phenomenon he describes as the "adjacent possible". Includes delightful figures of how innovative ideas are shifting from one man with a plan for a profit to many minds working for the public good.

Benoit

0.0 (0)
0

Senior year is here, and everything is on the line. Benoit’s time to shine in the crease is now, and he’s going to do everything he can to make sure those professional scouts take notice. He’s earned a great reputation for his skills in the net, and his laid-back demeanor is his key to maintaining his cool when things get heated in the goal crease. As the Eagles roar into a new season, Ben’s laser-sharp focus is shattered by his attraction to Ethan Girard, the team’s new defensive consultant. Trying his best to ignore the budding friendship that’s taking a hard, fast turn into something far more passionate, Ben is determined to keep his mind on the sport he loves and not let his feelings for the handsome older man creep into his performance. But love, like hockey, is wildly unpredictable, and soon Ben finds that he’s unable to distance himself from Ethan who is slowly and surely working himself into his heart. When the lines between career and love blur, will Ethan and Ben find a way to create a future that will work for both of them?

The best of technology writing, 2009

0.0 (0)
0

In his Introduction to this beautifully curated collection of essays, Steven Johnson heralds the arrival of a new generation of technology writing. Whether it is Nicholas Carr worrying that Google is making us stupid, Dana Goodyear chronicling the rise of the cellphone novel, Andrew Sullivan explaining the rewards of blogging, Dalton Conley lamenting the sprawling nature of work in the information age, or Clay Shirky marveling at the 'cognitive surplus' unleashed by the decline of the TV sitcom, this new generation does not waste time speculating about the future. Its attitude seems to be: Who needs the future? The present is plenty interesting on its own. Packed with sparkling essays culled from print and online publications, The Best Technology Writing 2009 announces a fresh brand of technology journalism, deeply immersed in the fascinating complexity of digital life.

Farsighted

3.3 (3)
0

The hardest choices are also the most consequential. So why do we know so little about how to get them right.