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Mitsumasa Anno

Personal Information

Born January 1, 1926 (100 years old)
Tsuwano, Empire of Japan
Also known as: Anno Mitsumasa, Anno, Mitsumasa, 1926-
38 books
4.7 (6)
183 readers

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Books

Newest First

Anno's Aesop

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6

Presents an illustrated collection of Aesop's fables interwoven with Father Fox's own unique interpretations of the stories.

Anno's Math Games

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8

Picture puzzles, games, and simple activities introduce the mathematical concepts of multiplication, sequence and ordinal numbering, measurement, and direction.

Upside-downers

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1

Figures from two sets of playing cards, each of which seems upside down to the other, pursue their queer and quacky quarreling, until one of the kings points out that it is all a matter of point of view.

Anno's masks

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2

Depicts the faces of familiar animals including bear, cat, rabbit, fox, and lion with two die-cut holes for the eyes of each animal for the reader to look through.

Nomi no ichi

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9

Depicts the treasures and trash of a flea market, one Saturday morning in the town square, as men, women, and children buy and sell everything imaginable.

Kazoete miyō

5.0 (1)
22

A counting book depicting the growth in a village and surrounding countryside during twelve months.

Tabi no ehon, II

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8

A pictorial presentation of rural, town, and city scenes in Italy, which contain hidden images from fine arts, religion, history, and folklore.

Anno's USA

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9

Mitsumasa Anno (安野 光雅 Anno Mitsumasa?, born 20 March 1926) is a Japanese illustrator and writer of children's books, known best for picture books with few or no words. He received the international Hans Christian Andersen Medal in 1984 for his "lasting contribution to children's literature.

Anno's Journey

5.0 (3)
26

Told through brilliant illustrations, a colorful, wordless book takes young readers on a wonderous tour of northern Europe, seeing its landscape, geography, and architecture along the way.

Anno's sundial

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0

Explains how the earth's movements around the sun and the resulting movement of shadows have been used to tell time. Includes illustrations that pop up or fold out to demonstrate how sundials work.

Anno's faces

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2

Depicts familiar fruits and vegetables, including the strawberry, orange, watermelon, and green pea. Moving see-through plastic cards over the illustrations causes each fruit and vegetable to smile and frown.

El misterioso jarrón multiplicador

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3

Simple text and pictures introduce the mathematical concept of factorials.

All in a Day

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1

Illustrations and rhyming text pay homage to a new day, with promises for the future in its "perfect piece of time."

In shadowland

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1

Chaos descends on Shadowland when the watchman leaves his post to join a little match girl on a snowy street in the real world.

Topsy-turvies

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1

Optical illusions form structures in which curious little men can go up stairs to get to a lower place, hang pictures on the ceiling, and walk on walls.