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James Dashner

Personal Information

Born January 1, 1972 (54 years old)
Cobb County, United States
41 books
3.9 (300)
3,887 readers

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Books

Newest First

The Hunt for Dark Infinity

0.0 (0)
4

What if every choice you made created an alternate reality? In The Journal of Curious Letters, Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day he receives a strange letter informing him that dangerous— perhaps even deadly—events have been set in motion that could result in the destruction of reality itself. Tick will be sent twelve riddles that, when solved, will reveal the time and place of an extraordinary happening. Will Tick have the courage to follow the twelve clues and discover the life he was meant to live? Tick’s journey continues in The Hunt for Dark Infinity! Mistress Jane and the Chi karda are back. Tick and Mistress Jane race to find the deadly Dark Infinity weapon. But who will destroy it—and who will become its master?

The Hunt for Dark Infinity (The 13th Reality #2)

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13

After being kidnapped by Mr. Chu, Atticus "Tick" Higginbottom and his friends Paul and Sofia must survive a series of tests in several different Realities.

The Journal Of Curious Letters

4.0 (2)
5

What if every time you made a choice that had a significant consequence, a new, alternate reality was created — the life that would’ve been had you made the other choice? What if those new realities were in danger? What if it fell to you to save all the realities? Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day a strange letter arrives in his mailbox. Postmarked from Alaska and cryptically signed with the initials “M.G.,” the letter informs Tick that dangerous — perhaps even deadly — events have been set in motion that could result in the destruction of reality itself. M.G. promises to send Tick twelve riddles that will reveal on a certain day, at a certain time, at a certain place, something extraordinary will happen. Will Tick have the courage to follow the twelve clues M.G. sends to him? Will he be able to solve the riddles in time? Will Tick discover the life he was meant to live?

The rule of thoughts

3.8 (4)
28

Michael completed the Path. What he found at the end turned everything he'd ever known about his life completely upside down. He thought he'd been helping VirtNet Security to track down the cyber-terrorist Kaine. He thought the VirtNet would be safe for gamers once more. But the truth is more terrifying than he could ever have imagined. Kaine is in fact a Tangent, a computer program that has come alive. And Kaine's master plan is to populate the earth entirely with human bodies harbouring Tangent minds. Unless Michael can stop him ... From the New York Times bestselling author of the Maze Runner series comes The Rule of Thoughts, the exciting sequel to The Eye of Minds. Fans of the Divergent series by Veronica Roth and The Hunger Games will love the new Mortality Doctrine series.

The void of mist and thunder

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5

When an all-consuming void from the Fourth Dimension opens up, unleashing monsters throughout the Realities, Mister George has one last weapon at his disposal--the mysterious and powerful Karma button, which might be even more dangerous than anyone imagined.

A Mutiny in Time (Infinity Ring #1)

2.5 (2)
13

Time has gone wrong, and best friends Dak Smyth and Sera Froste, together with the young Hystorian Riq, must use the infinity ring to travel back to one of the Great Breaks--a mutiny on the Santa María--to correct history and defeat the SQ.

The Maze Runner

4.0 (152)
2,329

When Thomas wakes up in the lift, the only thing he can remember is his first name. His memory is blank. But he's not alone. When the lift's doors open, Thomas finds himself surrounded by kids who welcome him to the Glade--a large, open expanse surrounded by stone walls. Just like Thomas, the Gladers don't know why or how they got to the Glade. All they know is that every morning the stone doors to the maze that surrounds them have opened. Every night they've closed tight. And every 30 days a new boy has been delivered in the lift. Thomas was expected. But the next day, a girl is sent up--the first girl to ever arrive in the Glade. And more surprising yet is the message she delivers. Thomas might be more important than he could ever guess. If only he could unlock the dark secrets buried within his mind. From the Hardcover edition.

The 13th reality

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5

Mistress Jane has tapped into the universe's darkest secret to create the Blade of Shattered Hope, and now she is ready to risk billions of lives to set her plan to attain a utopian reality for the future of mankind in motion. When an all-consuming void from the Fourth Dimension opens up, unleashing monsters throughout the Realities, Mister George has one last weapon at his disposal--the mysterious and powerful Karma button, which might be even more dangerous than anyone imagined.

The game of lives

3.7 (3)
17

The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine, Kaine's master plan has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box if Michael can figure out who his friends really are.

The Eye of Minds

4.8 (6)
75

"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out."

The Death Cure

3.6 (39)
319

Thomas knows that Wicked can't be trusted, but they say the time for lies is over, that they've collected all they can from the Trials and now must rely on the Gladers, with full memories restored, to help them with their ultimate mission. It's up to the Gladers to complete the blueprint for the cure to the Flare with a final voluntary test. What Wicked doesn't know is that something's happened that no Trial or Variable could have foreseen. Thomas has remembered far more than they think. And he knows that he can't believe a word of what Wicked says. The time for lies is over. But the truth is more dangerous than Thomas could ever imagine. Will anyone survive the Death Cure?

A gift of ice

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4

In Japan, fourteen-year-old Jimmy Fincher adds another gift to the arsenal of weapons he can use in his mission to prevent the evil Stompers from destroying Earth, much to the dismay of the Bosu Zoku, agents of the Shadow Ka.

Maze Cutter

5.0 (1)
42

73 years after THE MAZE RUNNER series, the descendants of dystopia have thrived on the island but must leave everything they know behind when a ship comes from the old world with news about how they are needed to save civilization.

El juego infinito

5.0 (1)
7

"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secret's out"--