David G. Wells
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Books
The Penguin dictionary of curious and interesting numbers
Why was the number of Hardy's taxi significant? Why does Graham's number need its own notation? How many grains of sand would fill the universe? What is the connection between the Golden Ratio and sunflowers? Why is 999 more than a distress call? All these questions and a host more are answered in this fascinating book, which has now been newly revised, with nearly 200 extra entries and some 250 additions to the original entries. From minus one and its square root, via cyclic, weird, amicable, perfect, untouchable and lucky numbers, aliquot sequences, the Cattle problem, Pascal's triangle and the Syracuse algorithm, music, magic and maps, pancakes, polyhedra and palindromes, to numbers so large that they boggle the imagination, all you ever wanted to know about numbers is here. There is even a comprehensive index for those annoying occasions when you remember the name but can't recall the number.
Can You Solve These? Mathematical Problems to Test Your Thinking Powers, Series No. 1 (Can You Solve These?)
Games and mathematics
"The appeal of games and puzzles is timeless and universal. In this unique book, David Wells explores the fascinating connections between games and mathematics, proving that mathematics is not just about tedious calculation but imagination, insight and intuition. The first part of the book introduces games, puzzles and mathematical recreations, including the Tower of Hanoi, knight tours on a chessboard, Nine Men's Morris and more. The second part explains how thinking about playing games can mirror the thinking of a mathematician, using scientific investigation, tactics and strategy, and sharp observation. Finally the author considers game-like features found in a wide range of human behaviours, illuminating the role of mathematics and helping to explain why it exists at all. This thought-provoking book is perfect for anyone with a thirst for mathematics and its hidden beauty; a good high school grounding in mathematics is all the background that's required, and the puzzles and games will suit pupils from 14 years"--