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Chris Rylander

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11 books
3.5 (4)
81 readers

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Books

Newest First

The legend of Greg

3.0 (1)
13

"Greg Belmont learns he's anything but ordinary when he discovers he's a real, live, fantastical dwarf and sets off on the adventure of a lifetime"--

The fourth stall

4.0 (1)
18

Chicago Cubs fan "Mac" Barrett, a fifth-grade "Godfather" who runs a favor-granting business out of the fourth stall of the boys' bathroom, is challenged by the bullying teenaged leader of a gambling ring.

Codename Zero

5.0 (1)
10

352 pages ; 22 cm780L Lexile

Crisis zero

0.0 (0)
5

There is a computer program so unspeakably powerful that its mere existence is unknown to all but the most senior government agents. This computer program is capable of controlling every aspect of communication, transportation, and defense on the planet. This computer program must never fall into the wrong hands or civilization as we know it will be utterly destroyed.

Clash of the Worlds

0.0 (0)
4

The final book in the New York Times bestselling House of Secrets series that was called “a breakneck, jam-packed roller coaster of an adventure” by J. K. Rowling. Created by Hollywood director Chris Columbus (of Harry Potter fame) and bestselling author Ned Vizzini (It’s Kind of a Funny Story), with the acclaimed author of the Codename Zero series and the Fourth Stall saga, Chris Rylander. With their last adventure just barely over, the Walker kids thought life would finally go back to normal. But things don’t remain calm for long . . . especially when the colossus Fat Jagger turns up in San Francisco Bay—and he’s in danger! With the police closing in, the Walkers must figure out how to save their giant friend. When a frost beast is spotted in Santa Rosa—and more mystical creatures start appearing all over America—it’s soon clear that the characters from Denver Kristoff’s works are invading the real world. It’s up to Brendan, Eleanor, and Cordelia to reenter the book world one last time to keep the worlds from colliding, causing mass destruction. They will have to track down three Worldkeepers hidden in Kristoff’s books—magical items that when used together will seal the worlds off for good. But the Walkers’ first move leads them straight into the Wild West, with lethal outlaws and lawless deputies—and that’s just the beginning. They’ll encounter dinosaurs, aliens, killer robots, and the Wind Witch herself—with new friends and old—and be faced with some of the deadliest choices they’ll ever have to make. The scariest thing of all could be deciding who to trust, since everyone is hiding something. . . .