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Book Series

Pathfinder Campaign Setting

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4
BOOKS
192
PAGES
~3h 12min
READING TIME

About Author

Michael Kortes

Michael Kortes has a compelling and well-developed background, though his life began with a non-standard adventure hook. He frequently hangs out in unusual (though ecologically plausible) settings with other varied, yet believable, NPCs. A staunch supporter of the paragraph, he is a believer in the beginning, the middle and, alas, the end.

Description

Chris Avellone (/ˈævəloʊn/) is an American video game designer and comic book writer. He is known for his roles on a large number of video games, primarily role-playing video games, praised for their writing across his three-decade career. Avellone joined Interplay in 1995 and was one of the designers of Fallout 2 (1998) and the lead designer of Planescape: Torment (1999), the latter of which has been regarded as "one of the best-written and most imaginative video games ever created". After departing Interplay in 2003, he became one of the co-founders and the chief creative officer of Obsidian Entertainment, where he was the lead designer of Star Wars Knights of the Old Republic II: The Sith Lords (2004) and a senior designer on Fallout: New Vegas (2010). From 2012 on, he was involved with some of the most successful crowdfunding campaigns on Kickstarter, becoming known as a "human stretch goal".

How the series evolves

beginning
Pathfinder Campaign Setting
0.0· tough start
finale
Demons Revisited
0.0· messes up the ending
overall
0.0· maybe series needed more care

Books in this Series

Pathfinder Campaign Setting

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Chris Avellone (/ˈævəloʊn/) is an American video game designer and comic book writer. He is known for his roles on a large number of video games, primarily role-playing video games, praised for their writing across his three-decade career. Avellone joined Interplay in 1995 and was one of the designers of Fallout 2 (1998) and the lead designer of Planescape: Torment (1999), the latter of which has been regarded as "one of the best-written and most imaginative video games ever created". After departing Interplay in 2003, he became one of the co-founders and the chief creative officer of Obsidian Entertainment, where he was the lead designer of Star Wars Knights of the Old Republic II: The Sith Lords (2004) and a senior designer on Fallout: New Vegas (2010). From 2012 on, he was involved with some of the most successful crowdfunding campaigns on Kickstarter, becoming known as a "human stretch goal".