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Hardy Boys mystery stories ;

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24 books
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About Author

Leslie McFarlane

Charles Leslie McFarlane (October 25, 1902 – September 6, 1977) was a Canadian journalist, novelist, screenwriter, and filmmaker, who is most famous for ghostwriting many of the early books in the very successful Hardy Boys series, using the pseudonym Franklin W. Dixon. [source](

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Books in this Series

#5

Hunting for Hidden Gold

4.5 (2)
88

Timber wolves, a Rocky Mountain blizzard, and a mine cave-in are only a few of the perils Frank and Joe Hardy encounter during their search for the principal members of a notorious gang responsible for a payroll robbery. In the old Montana mining camp of Lucky Lode, the young detectives puzzle over a series of mysterious events. A piano-playing ghost haunts the long-abandoned dance hall. Eerie blue lights flash from the hilltop cemetery in the dark of night. Strange men arrange a meeting at Shadow of the Bear. A suspect disappears through a curtain of frozen ice. How are these events related to the men who kidnapped the boys in Chicago? Who booby-trapped the helicopter which flew the young detectives to the ghost town? And what ever happened to Bart Dawson who seemingly deserted his gold-mining partners twenty-five years ago? Clue by clue, Frank and Joe cleverly fit into place the scattered pieces of this dangerous puzzle and come up with the astonishing solution. - Flyleaf.

#6

The Shore Road Mystery

4.7 (3)
78

When the Hardy boys eagerly agree to assist their friend Jack Dodd and his father in locating a family treasure, the two young detectives are unaware of the baffling complications that will arise. The only clue to the long-lost treasure is a cryptic message written by a Pilgrim ancestor. But when Mr. Dodd and Jack are accused of stealing cars and then mysteriously disappear, Frank and Joe are confronted with a triple mystery. Have their friends run away to avoid the law? Or are they secretly hunting for the treasure? Or have they been kidnapped? Despite mounting evidence and the bitter suspicions of the townspeople, the Hardys are convinced that the Dodds are the victims of a sinister plot. Clues that Frank and Joe uncover, with the aid of their jolly, plump friend, Chet Morton, lead to the secret hideout of a ruthless gang of criminals. Deadly road traps and aerial ambush, a spider man and a suspect who carries a menacing cane harass the young detectives as they seek the triple solution to this perplexing and exciting mystery. - Flyleaf.

#14

The hidden harbor mystery

4.0 (1)
24

The fourteenth book in the Hardy Boys series, originally published in 1935. In this book, the Hardy Boys head South to settle a feud.

#18

The Twisted Claw

4.0 (1)
16

A series of museum thefts launch the Hardy boys on this baffling mystery. Rare collections of ancient pirate treasure are being stolen. Who is doing it? And how is the loot being smuggled out of the United States? Frank and Joe's celebrated detective father is working on the case and asks the boys to stake out the Black Parrot, a suspicious freighter docked in Bayport Harbor. Disguised as crewmen the teen-age sleuths board the ship, determined to investigate its cargo hold. Clues that the boys unearth take them on a whirlwind chase after a self-styled pirate king -- a chase that leads to their imprisonment in the fantastic Caribbean island stronghold of the Empire of the Twisted Claw. How Frank and Joe cleverly outmaneuver the pirate king and his cohorts makes a gripping tale of suspense and high adventure. - Flyleaf.

#49

The Bombay Boomerang

0.0 (0)
11

Frank and Joe Hardy become involved in a case affecting national security when Joe dials a wrong telephone number and gets the Pentagon. Two words--'Bombay Boomerang'--that the boys hear before the line goes dead plunge them into a whirlpool of danger and intrigue. In a race against time the three Hardys foil a diabolical scheme to create widespread havoc in the United States. Pulse-pounding excitement fills every page of this suspense thriller.

#149

Chase for the Mystery Twister

0.0 (0)
4

The Hardy Boys head to Oklahoma, where crime is spinning out of control in the wide-open spaces of tornado alleyFrank and Joe encounter a bizarre phenomenon: the aftermath of a fierce twister that defies scientific explanation. To get at the truth, the Hardys will have to put themselves in the path of destruction -- and face the explosive fury of a criminal mastermind!

#164

Skin & Bones

0.0 (0)
8

There are some strange threats and thefts going on a Code Chang's shop, Skin & Bones, where he sells animal skulls and skeletons to the artist, hobbyist and collector. Now it's up to Frank and Joe to unearth the truth before a desperate enemy skins them alive.

The Spy that Never Lies

0.0 (0)
12

The Hardys find out that the Securitech company has a big contract with Bayport to install and monitor crime surveillance cameras all over town. A city official and is touting the system as the solution to "teen hooliganism", among other things. But when the cameras go off-line, a college student whose job with Securitech is supposed to be part of a computer course, is accused of giving away secret information. Did he breach a confidentiality agreement or did someone else crack the codes he wrote?

Sabotage at Sports City

0.0 (0)
9

An anonymous note delivered to the chairman of the Olympic Committee has put a sinister edge on the competition. The Hardys go undercover, determined to protect the athletes from foul play.

A Game Called Chaos

0.0 (0)
6

The Hardys get a call for help from their friend Phil Cohen: seems his cousin, a project manager at a software company, can’t find Steven Royal, the eccentric designer of the company’s popular Chaos games. Is his disappearance a move in a deadly real-life game?

In Plane Sight

0.0 (0)
7

WILL THE HARDYS CRASH AND BURN IN THE JEWEL RIDGE AIRSHOW? Attending an airshow to help out their friend Jamal Hawkins and his dad's air taxi service should be a nice break from the normal grind for Frank and Joe Hardy. But when one of the Hawkinses' planes is mysteriously stolen -- starting a whole wave of crime at the event -- the vacation ends, and the hunt for clues begins! The brothers' investigation takes them from the airport runway to the nearby mountains, and even into the clouds. Who, or what, is behind the trouble? Could it be one of the exhibitors, a jealous rival, or a former hotshot pilot? The crooks' plans are really taking off -- can the Hardys ground these guys for good?

The London Deception

0.0 (0)
4

When strange things happen on the set of a murdery-mystery play in London, the brothers believe someone is sabotaging the production.

The Mystery of the Aztec Warrior

4.0 (4)
20

The handwritten will of the deceased world-traveler is strange and mysterious. Its cryptic instructions are to deliver "the valuable Aztec warrior to the rightful owner, a descendant of an Aztec warrior." What is the valuable object and where is it? What is the name of the owner and where is he? Frank and Joe Hardy have only one slim clue to work with: the name of a complete stranger who can help find the answers. Despite the harassments, the threats, and the attacks made upon them by an unknown, sinister gang, Frank and Joe unravel clue after clue in their adventure-packed search for the living descendant of the mighty Aztec nation which once ruled Mexico. The hunt leads to a marketplace in Mexico City, to the pyramids at Teotihuacan, to the tombs of Oaxaca -- where Chet Morton, the Hardys' pal, is nearly buried alive by foul play. It takes as much high courage as clever deduction for the young detectives to defeat their ruthless foes and to decipher the fascinating secrets of the strange and mysterious will. - Flyleaf.

A Will to Survive

0.0 (0)
6

Frank and Joe are an accident waiting to happen when they go undercover to expose sabotage at the Shorewood Nature Center.

Fear on Wheels

0.0 (0)
11

A quarter of a million in cold cash - that's how much an unknown extortionist is demanding to insure the safety of the monster truck and hot rod show at the Bayport Arena. Promoter Grant Tucker asks Frank and Joe to go underground and crush the crooked plot before the cook delivers a crushing blow.

Kickoff to Danger

0.0 (0)
6

"Football is rough, but hazing can be deadly!"

Breakdown in Axeblade

0.0 (0)
9

When Frank and Joe's van breaks down in Axeblade, Wyoming they discover that a local rancher has a secret that could destroy one of America's national parks.

Warehouse Rumble

0.0 (0)
7

Frank and Joe hope to be among the first contestants in a reality-based game show called Warehouse Rumble. But when someone finds a skeleton on the set, production comes to a screeching halt.

The Disappearing Floor

3.0 (1)
35

Once again Frank and Joe Hardy take on a puzzling case when their famous detective father asks the boys to assist him in tracking down a notorious jewel thief and his accomplices. The trail leads to the outskirts of the Hardys’ home town and to a weirdly guarded mansion on the old Perth estate. With their pal Chet Morton, the brothers must tackle the mystery of the mansion heir’s sudden death. A disappearing floor, a huge, savage-looking, hound, a galloping ghost, and a college professor’s startling invention are just a few of the strange elements that complicate the boys’ efforts to solve both mysteries.

The Secret of the Soldier's Gold

0.0 (0)
5

While on a trip to Portugal with their father, the boys go on their own hunt for gold bars, a treasure that was buried in Mrs. Rilke's childhood backyard after World War II by a defecting German soldier. Someone else has found out about the treasure and is searching for it also. Can Frank and Joe find it before it falls into the wrong hands?

Mystery with a Dangerous Beat

0.0 (0)
8

Frank and Joe become bodyguards to a rock star--and find themselves on the trail of danger with a rock 'n' roll beat!

Crime in the Cards

0.0 (0)
3

CREATURE CARDS ARE HOT, EXPENSIVE -- AND BANNED FROM BAYPORT HIGH! Gaming has already caused too much hassling among the students. But the Hardys' friend Chet is really upset when his confiscated deck is stolen from a teacher's locked desk. It's the latest in a string of thefts, and the big tournament is coming up. The police are stumped, but Frank and Joe are playing their best hand to catch the thief. From a waterfront park to a deserted nighttime mall, the boys uncover a web of Internet action, trading, selling, secret games, and cheating. They're onto a criminal scheme that nets giant profits -- and the decks are stacked against them. But the Hardys have one special trick up their sleeves!

Trouble Times Two

0.0 (0)
4

When newcomer and troublemaker Tom Gilliam helps them on a social studies project, the Hardys suspect that his father may be dealing in stolen goods, but when Tom disappears, they unearth a more deadly secret.