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Choose your own nightmare ;

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4.3 (3)
8 books
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Open Library read: 17

About Author

Richard Brightfield

Richard Brightfield (born 1927) is an American writer of children's gamebooks. He wrote a number of Choose Your Own Adventure books, and was the first author to establish himself within that series after its founders Edward Packard and R.A. Montgomery. Although he is probably best known among collectors of that series for his books on martial arts, his earliest works for that series had quite different subject matter, being focused on various scientific topics or fantasy. Brightfield resides in Palm Beach County, Florida. [source](

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Books in this Series

#12

Something's in the woods

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11

The reader's decisions control the course of an adventure in the woods involving spooky ghost kids, disappearing parents, underground goblins, and mind-blowing time warps.

Island of doom

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17

The reader's decisions control the course of an adventure on a mysterious Caribbean island thought to be haunted by spirits of the cannibals that once lived there.

The haunted baby

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7

As babysitter for a two-year-old child, the reader must make choices to determine whether the child is angelic or evil.

Biting for Blood

4.3 (3)
28

The reader's decisions control the course of an adventure involving a black-clad, red-lipped night creature who may be a vampire.

How I became a freak

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12

After being turned into a horrible monster at a carnival house of mirrors, the reader must make plot choices that determine whether or not the freak returns to normal.

Night of the werewolf

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17

The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected.

It happened at Camp Pine Tree

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13

The reader's decisions control the course of a story in which the coolest counselor at Camp Pine Tree has disappeared.

Castle of darkness

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15

The reader's decisions control the course of an adventure in which three friends win a trip to an English castle where they become trapped in the dungeons.