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Choose your own adventure;

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3.8 (24)
71 books
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About Author

Douglas Terman

Douglas Terman (December 4, 1933 – December 28, 1999) was an American writer of military novels. [source](

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Books in this Series

#3

By Balloon to the Sahara

0.0 (0)
34

After renting a hot air balloon in France, a storm hits, blowing you off course over the Meditterranean to the Sahara! You and your friends must take control of your destiny to avoid dangers, death, or space aliens. (reissued as Danger in the Desert)

#5

Choose Your Own Adventure - The Mystery of Chimney Rock

4.5 (4)
76

By making the correct decisions, the reader assists Jane and Michael in determining whether a spooky stone house is really cursed. (reissued as The Curse of the Haunted Mansion)

#6

The green slime

4.0 (1)
13

The reader is given choices to make in order to fight the green slime made from a chemistry set.

#7

Choose Your Own Adventure - The Third Planet from Altair

0.0 (0)
42

The reader, en route to the third planet from Altair to seek the source and meaning of extraterrestrial messages, is given choices to make determining the course of the spaceship and the survival of its crew. (reissued as Message from Space; also released as Exploration Infinity)

#12

Inside UFO 54-40

4.7 (3)
48

You are abducted by aliens known as the U-Ty Masters to be placed in their zoo. This book is notorious for having an ending that requires "cheating" to reach as it cannot be found by following page numbers listed throughout the book.

#13

The Abominable Snowman

0.0 (0)
24

An interactive mountain climbing adventure in search of the abominable snowman with a number of possible endings.

#14

The Forbidden Castle

0.0 (0)
52

The Cave of Time whirls you back to medieval England. You must solve the riddle that leads to the Forbidden Castle, where riches await - and maybe a way home. But the king wants the fortune for himself and his army is right behind you! Which way do you go? If you go through No Man's Forest, turn to p. 74 If you risk the Dragon of the Ledges turn to p. 77. Be careful! In this mystical land, anything can happen! What happens in the story all depends on the choices you make. And the best part is that you can keep reading and rereading until you've had not one, but many incredibly daring experiences!

#21

Struggle down under

0.0 (0)
3

Holding an amulet as his proof of the ancient civilization of Satyrion, your Uncle Gilroy offers you the opportunity of a lifetime. But the path to success quickly gets trampled as traitors and crime syndicates search for their own prize -- uranium! With your life at risk, your uncle missing, and no one to trust, you realize it's up to you to make the right choice in order to survive.

#22

Tattoo of Death

0.0 (0)
16

The reader must make the right decisions in order to get out of the Red Flowers gang and their evil business of importing illegal aliens into a life of violence and modern-day slavery.

#23

Choose Your Own Adventure - Silver Wings

0.0 (0)
10

Motor gliders are beautiful machines and you love flying them, but how will you react to mechanical difficulties during a flight? On a trip to the Baja peninsula, an adventure with your friends turns from glamorous fun to grave danger. A rough emergency landing on rugged terrain, armed smugglers, and the total lack of water on the Baja peninsula make this one trip you wish you had never taken.

#26

Choose Your Own Adventure - Behind the Wheel

0.0 (0)
12

The reader's decisions control the course of an adventure in which a gambling syndicate tries to influence the outcome of a Swiss auto race.

#30

The Curse of Batterslea Hall

4.0 (1)
13

You've come to England to visit your cousin Amanda at Batterslea Hall. When you learn that the Hall is under the spell of an evil woman named Lady Darkness. you decide to help Amanda escape. You're making your plans when you hear voices in the next room. You and Amanda are going to be captured and delivered to Lady Darkness that very night! What should you do?

#33

The Dragon's Den

0.0 (0)
26

You're on the quest of a dragon's fabulous treasure. With the help of the wizard Zarkon, you've reached the top of a tower near the dragon's den. Suddenly you hear banging on the tower door. It's Tarlane, the evil dragon master! You must escape! Zarkon lifts his magic staff-and a flying dragon appears at the tower's edge. If you try a daring escape by jumping on the dragon's heard, turn to page 88. If you decide to wait and take your chances with Tarlane, turn to page 106. No matter what you choose, your search for the treasure will be dangerous. You might end up waist-deep in gold and jewels-or battling a fire lizard in the depths of the dragons' den! What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

#36

The Secret Treasure of Tibet

0.0 (0)
15

A private investigator embarks on a dangerous quest in search of the long-lost valley of Siling-La, where Tibetan monks have discovered the secrets of levitation.

#44

Choose Your Own Adventure - The Mystery of Ura Senke

4.0 (1)
17

You, the reader, are searching for a priceless tea bowl, but you are kidnapped by a vicious Japanese gang. You decide how the story will go. (reissued as Cup of Death)

#45

Choose Your Own Adventure - You Are a Shark

0.0 (0)
11

When readers stumble upon a forbidden temple while hiking in the remote mountains of Nepal, they become the victims of an ancient curse--to be transformed into animals.

#46

The Deadly Shadow

0.0 (0)
18

CAN YOU TRACK DOWN DIMITRIUS, THE HUMAN TIME BOMB? You are a crack operator for the Special Security Agency. Now the agency is counting on you to find the deadly Dimitrius, a human time bomb who can explode with all the force of an atomic blast! But before you start your search, you'll need an undercover identity. What should you be? If you decide to pose as a professional gambler, turn to page 74. If you pretend to be an art collector, turn to page 23. Think carefully! Dimitrius is dangerous. He might shatter you into a thousand fiery pieces—unless you can outsmart him and save the world from disaster! What happens next in the story? It all depends on the choice you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

#46

Choose Your Own Adventure - Fight for Freedom

0.0 (0)
12

You are about to witness apartheid! The year is 1976. Your winning essay on the educational system in South Africa has attracted so much attention that the South African government has invited you and your classmates to see the system firsthand. While on a guided tour through a village, you see a mysterious figure in a window across the way. You should stay with your group, but this might be an opportunity to see the real South Africa. What will you do?

#49

Choose Your Own Adventure - Danger at Anchor Mine

0.0 (0)
18

While spending the summer in a small mining town, the reader discovers an old diary that leads to a dangerous quest for gold, in this multi-plot adventure.

#50

Return to the Cave of Time

0.0 (0)
38

This book is the classic sequel to the first book in the series - "The Cave of Time". The reader revisits the cave of time but this time through a different entrance.The reader, inside the cave, meets a old and mysterious man who helps the reader to time travel. This time even more dangerous and fascinating adventure awaits the reader. A must-read from me!

#55

Choose Your Own Adventure - The Trumpet of Terror

0.0 (0)
9

You are transported to a universe ruled by the ancient Norse gods and are given the task of freeing them from the spells and torments of an evil witch.

#57

Choose Your Own Adventure - The Antimatter Formula

0.0 (0)
16

The reader is trapped on a deserted planet with the evil scientist Dr. Fingley, an arch-rival of the reader's parents, who has stolen the powerful antimatter device invented by the reader's parents

#69

Choose Your Own Adventure - Rock and Roll Mystery

0.0 (0)
14

The reader becomes the leader of an up-and-coming rock-and-roll band. It's the day before the first tour and two band members have been kidnapped! Has another band abducted them, or is it the work of a fanatical organization that wants to exterminate rock and roll? The reader solves the mystery.

#70

Invaders of the Planet Earth

3.0 (1)
9

The reader must decide whether to accept the aid of the alien Vorks in combating the Taurons, the oppressive, powerful conquerors of Earth, in this multiple-plot science fiction adventure.

#75

Planet of the Dragons

0.0 (0)
13

When your spaceship accidentally lands on Tambor, you discover that the inhabitants of this distant planet are being terrorized by fire-breathing dragons. In order to restore peace, you must vanquish the dragons once and for all--if you choose your actions correctly!

#79

Choose Your Own Adventure - Mystery of the Sacred Stones

0.0 (0)
8

While exploring an Indian burial ground, the reader finds a distinctively carved stone. According to Indian lore, if the stone is matched with its mate, a powerful, destructive magic will be unleashed. The reader must find the stone's mate and keep them from being used for evil.

#85

Choose Your Own Adventure - Inca Gold

4.0 (1)
20

Straight lines in the middle of the Peruvian jungle mean one thing: nature altered by the man. Could it be the remnants of the fabled Lost City of Gold? Or will your search be just another wild goose chase?

#102

Master of Tae Kwon Do

0.0 (0)
7

The reader's decisions control the course of an adventure in which an undercover CIA agent searches for another agent missing in Korea.

#106

Hijacked

0.0 (0)
18

The reader's decisions control the course of an adventure in which terrorists hijack a schoolbus and hold the students prisoner on a remote island.

#110

Choose Your Own Adventure - Invaders from Within

0.0 (0)
14

The reader's decisions control the course of an adventure involving a glowing mountaintop dome that may be from outer space.

#112

Choose Your Own Adventure - Skateboard Champion

0.0 (0)
16

The reader's decisions control the fate of a slowly improving skateboarder who gets a chance to be coached by the leader of the school's skateboarding group.

#144

Comet Crash

3.5 (2)
19

During your summer internship at the Kimball Science Observatory, you discover a comet headed straight for where your family lives. It's possible the comet will just graze the Earth's atmosphere. But you know there's a good chance the comet will either strike the city of Los Angeles or crash into the Pacific Ocean, causing an enormous tidal wave to sweep throughout the country. The President orders NASA to fire a missile to change the comet's collision course. People are fleeing from the area. Your parents can't decide what to do and turn to you for advice. What do you suggest? If you advise your family to head for Canada, turn to page 34. If you decide to wait and see if NASA is able to divert the comet, turn to page 36. Probably the safest decision is to escape. On the other hand, you run the risk of having your home looted while you're gone. And it seems likely that NASA will succeed in diverting the comet. But think carefully. A comet is certainly a power beyond your control. What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

#146

Choose Your Own Adventure - Soccer Star

0.0 (0)
9

You are a new player for one of the top soccer schools in the country. The decisions you make, both on and off the field, will determine whether or not you score big as a soccer superstar.

#148

Master of Judo

0.0 (0)
8

You are a black belt in judo and have been offered the summer job of a lifetime teaching this martial art to the steppson of a billionaire. Better still, you'll do your teaching on a yacht headed for exotic ports in the Caribbean Sea. But when your student is mysteriously kidnapped during one of your island visits, it's up to you to find him. Do you dare trust your suspicious shipmates to assist you? Or should you rely on your judo mastery and the local police to help you with the hunt?

Gus vs. the robot king

0.0 (0)
3

You built a robot friend names Gus out of spare parts from your parents' lab. Gus isn't afraid of anything, EXCEPT the Robot King. How does the Robot King get all of the robots to do what he wants? And why is the top-secret robot lab downtown filled with tanks and tanks of jellyfish?

Space pup

0.0 (0)
2

"Have you ever read a book that's about you? This book is. Your best friends are your dog Homer and your cat Zogg. But there's a secret about them that no one knows but you: Zogg and Homer can talk! When your school friend, Janice, invites you to Paris for two weeks, you're not sure if you can leave Homer and Zogg all alone. They had big plans to take you to outer space this summer. SPACE?! So what will you do? Should you let Squarks and diamond-covered mice teach you about different life-forms in the Universe? Or do you want to climb the Eiffel Tower and fight bandits in a riverboat along the Seine"--P.of cover.

Choose Your Own Adventure - Throne of Zeus

0.0 (0)
7

You've been magically transported back to ancient Greece by the goddess Athena. Your task is to find Zeus, king of Olympus.

Choose Your Own Adventure - The Search for Aladdin's Lamp

3.0 (1)
20

The reader's decisions control the course of an adventurous search in Istanbul for the legendary lamp of Aladdin.

Your very own robot

0.0 (0)
18

The reader is asked to make choices which will determine the fate of a discarded robot.

Dinosaur Island

0.0 (0)
29

The reader's decisions control the course of what happens when a plane crash leaves three friends stranded on a remote island inhabited by dinosaurs.

Choose Your Own Adventure - Magic Master

5.0 (1)
55

The reader's decisions control the course of what happens when a boy tries to learn the secrets of a famous magician.

Choose Your Own Adventure - Vampire Invaders

0.0 (0)
16

The reader's decisions control the course of an adventure in which authorities fight the invasion of vampires from outer space.

Choose Your Own Adventure - Ghost Train

2.5 (2)
28

The reader's decisions control the course of a mystery involving the sabotage of orchards on a farm in British Columbia.

Your very own robot goes cuckoo bananas!

0.0 (0)
3

The reader is asked to make choices which will determine the fate of a discarded robot.

Sunken treasure

0.0 (0)
14

Describes the many-years-long search for the treasure that went down with the Atocha, a Spanish galleon sunk off Florida in a hurricane in 1622.

Choose Your Own Adventure - The Worst Day of Your Life

0.0 (0)
28

The reader's choices determine the course of a boy's trip to spend time working on his uncle's pig farm while his family visits Hawaii.

Gorga,/space Monster

0.0 (0)
10

The reader is given choices to make which determine the outcome of an adventure with a space monster who arrives in Cape Cod.

Princess Perri and the second summer

0.0 (0)
0

The sun is shining and the lake is calm. Your second summer on Princess Island is finally here! You will be bunking with your best friend from last summer, Princess Caroline of Ludmilia. The two of you plan to look for the ghost of Violet Grimm, compete for the archery medal, and try to place fifth or better in the Cabin Cup. That is until you find a threatening note under your pillow on your first night away. Someone with the initials "GT" has threatened you and your cabin with "payback." Is the fun over before camp even begins?

Choose Your Own Adventure - Roller Star

0.0 (0)
22

Choose Your Own Adventure books allow the reader to direct the story by choosing the direction of the plot. You have just discovered the challenging new sport of inline skating. You want to be the best. Have you got the speed, strength, and wits to be a roller star?

Lost dog!

0.0 (0)
7

"Homer is your dog, and best friend. You two have a great time together. But Homer is not a dog who likes to sit at home with a bone in front of the television. One day, Homer vanishes. There are a trail of clues, but you'll have to decide where to look. And who will keep Homer out of trouble? YOU choose what happens next."--P. of cover.

Choose Your Own Adventure - Motocross Mania

0.0 (0)
1

The reader is a motocross racer driving in a big race. Suddenly the rider just ahead skids out of control and goes down. Should you drop out of the race to help? Or would it be safer to leave him to the medics? By choosing specific pages, the reader determines the outcome of the plot.

Choose Your Own Adventure - Surf Monkeys

0.0 (0)
13

While surfing in California, a surfer disappears and the reader must investigate the disappearance, a search that leads to a gang called the Surf Monkeys.

Choose Your Own Adventure - You Are a Superstar

0.0 (0)
4

The reader has always been pretty good in sports but nothing special. Then he or she suddenly begins doing phenomenally at everything, a doctor announces that the reader has undergone a genetic shift that has created superstar potential--at anything! 10 and up.

Choose Your Own Adventure - Who Killed Harlowe Thrombey?

5.0 (1)
55

The reader, as a young detective, investigates a murder mystery. By choosing specific pages, the reader determines the outcome of the plot.

Choose Your Own Adventure - Superbike

0.0 (0)
41

The reader's decisions control the course of an adventure in which a specially designed Superbike, capable of incredible speed, may fall into the wrong hands.

Choose Your Own Adventure - The Case of the Silk King

0.0 (0)
14

Someone wants your detective agency to investigate the disappearance of the an American businessman who might be living as a Buddhist monk in Thailand. You are promised a huge reward. You decide what to do next

SAND CASTLE # 38

0.0 (0)
5

You live on the Hawaiian coast and are an expert sand castle builder. One night, a cry from inside your sand castle leads you to investigate its apparent enchantment.

Choose Your Own Adventure - You Are a Millionaire

0.0 (0)
32

The reader's decisions control the course of what happens when a boy finds a satchel filled with a million dollars.

Prisoner of the Ant People

3.0 (2)
33

The reader is a member of an interplanetary task force and must make appropriate choices of alternative courses of action to combat the Evil Power Master and elude the purple beam of the would-be rulers, the Ant People.

Through the Black Hole

0.0 (0)
23

The reader's decisions control the course of an adventure in which two spaceships travel to investigate a black hole.

Terror on the Titanic

4.0 (2)
38

It's April 1912, and you are a passenger on the Titanic, the most luxurious cruise ship of its time. Four days into your voyage, the Titanic hits an iceberg and begins to descend slowly into the ocean. You overhear one of the ship's officers saying that there aren't enough lifeboats for everyone on board. What happens next and how the story ends depends on the choices you make.

Choose Your Own Adventure - Daredevil Park

0.0 (0)
21

The reader's decisions control the course of an adventurous trip to an amusement park.

Princess Island

0.0 (0)
0

Meet Princess Peregrine Yvette (aka "Princess Dirt"), who has the manners of a gentle lady but the kneecaps of a troll. Her mother plans to send her off to princess camp on Princess Island for outdoor adventure and a bit of polishing up on the royal skills, but Princess Dirt's heart is in the wilds of nature. YOU can decide to behave like a royal or embrace the dirt within you.