Advanced Dungeons & Dragons Adventure Gamebook
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Books in this Series
Escape from Castle Quarras
Stalked by a Livin Gargoyle! High atop the shadowy walls of Castle Quarras, you, Derek Shadowalker, master thief, make your way stealthily toward your destination—the Gemtower where the fabled Gem of Illystia is kept safe to cast its evil magic. Suddenly you stop short. Looming just ahead of you in the darkness, perched like a vulture atop the castle wall, is a monstrous figure. Motionless and poised as if about to spring, its ugly fangs protrude from its gaping mouth. Long, wicked claws form the end of each finger, and a pair of huge wings billow batlike behind it. You breathe a sigh of relief as you realize the figure is merely a stone statue—a gargoyle. As you move past the grinning statue, a savage blow smashes you from behind, sending you hurtling to the edge of the parapet. Turning quickly, you see that the hideous statue has come to life! Its vicious Claws are smeared with your blood, and you know you are going to have to fight it. Can you defeat this fearsome creature? Roll two dice and add the result to your fighting skill score. The total is 12 or more, turn to 136. Hit is less than 12, turn to 10. Whatever the outcome, only your decisions, and the luck of the dice. roll, can help as you try to Escape from the Castle Quarras.
Master of Ravenloft
Attacked by Vampire Bats! Suddenly you hear a scream. You look up to see a beautiful girl running down the street toward you. Bats dive around her beautiful dark hair. One has attached itself to her temple, and dark red blood runs down the.side of her face. As she runs past you, terror on her face, you try desperately to catch her and force the clinging bat from her head, but the evil creature swipes at you with the tiny claws on its wing joints, wounding you across the face. Then, instantly, its attention is back on the girl ... and her blood. "Oh, please! Help me!" you hear her moan as she drops to her knees in the fog-shrouded road. Afraid that using your sword to fight the bat might endanger the girl, you quickly pull out Chosen, your powerful Rod of Lordly Might. You hold the rod aloft and murmur the words that should bring paralysis. Will your spell work? Roll two dice. If the total is 10, 11, or 12, turn to 31. If it is any other number, turn to 17. Whatever the outcome, only your decisions, and the luck of the dice roll, can help you defeat the Master of Ravenloft.
Lords of Doom
Discovered by Draconians! You are in the world of Krynn—the world of the bestselling DragonLance saga-fighting to defeat the dragon armies of the Dark Queen. A draconian stands about six feet away. The hideous half-man, half-dragon soldier of the Dark Queen has apparently stumbled onto you by accident, but it wastes no time recovering from its surprise. It roars toward you in a charge. Although unarmed, the creature is equipped with teeth enough to do considerable harm. The whole outpost lights up as the door to the blockhouse bursts open. The other draconians, obviously alerted by this one's roar of rage, race out to investigate. The first monster's teeth chomp into your left arm as you attempt to dodge away! With a savage swing, you slash your sword Quicksilver into the draconian's neck, and you feel the creature stiffen in death. Turning quickly, you meet the leading draconian of the group rushing toward you and drop it with a deadly cut, but three more of the creatures press you back, stabbing and slicing with a lethal collection of spears and swords! Will you survive to beat the Dark Queen's minions? Roll a die and add the result to your fighting skill score. If the total is 20 or more, turn to 55. !fit is less, turn to 33. Whatever the outcome, only your decisions, and the luck of the dice roll, can help you survive in the Lords of Doom.