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Jan 1, 1948 — —· 78 yrs

COMPUTER GAMES · VIDEO GAMES

Rusel DeMaria

Also known as: Rusel Demaria, RUSEL DEMARIA

40
BOOKS
3.3
AVG RATING (3)
8
READERS

Rusel DeMaria is the pen-name of Russell Ehrman. He began writing computer related articles in the late 1980's and published a few books on computers, contributed to magazines such as 'Computer Play', 'GamePro' and 'Personal Computer Games', advancing to Editor for both of the latter two. In 1990 he was contacted by Ben Dominitz of Prima Publishing to produce a series of video game books. He became creative-director of the videogames books. The Prima video game series went under two titles, Prima Publishing's 'Secrets of the Games', and 'Game Buster: Get a Clue', before shorting their production titles to simply "Prima Games". He had his first bestseller with the release of the 'Myst: Official Strategy Guide', which he co-wrote with Rick Barba. He became involved more with the design of games over the years, and wrote the fictional story "The Farlander Papers", which takes place in the Star Wars universe and was a limited Edition booklet that was released with the PC game "Star Wars: X-wing", much of the story was re-released in the Strategy Guide for that game also written by DeMaria. He worked as assistant director for game designer David Perry, and has since spent most of his time in game design, teaching and lecturing on games. [Sources: Wikipedia; Atari H.Q. Interview with Zach Meston; Wookieepedia, Star Wars related news and Bio of author; Interview with Rusel DeMaria By BingeGamer.Net; Interview with author about his book "Rest". * Interview with Rusel DeMaria on his book "Public Domain Software"; ]

GEHN'S BOOTPRINTS LAY HEAVY AROUND the tiny pool, the lush, well-tended green churned to mud.

— from Myst, 1993

Most acclaimed

#2

Klik & play 1.0

1995

0.0 (0)
#1

Sega Genesis Secrets

0.0 (0)

This is a walkthrough, hints, tips, and strategy guide book for the "Sega Genesis" video game system, it features 18 in depth walkthroughs, and tips for 4 other games. At the begining of the book, the author introduces the video game system, and in the last chapter, he describes various ways parents can handle video games, and interact with their children. There are grey scale screenshots and the occational composite maps. The book was originally sold at $9.95.

#3

High score!

2002

0.0 (0)

This is a photo-filled look back at our favourite electronic games, the personal histories of the people who made them and the history of an industry that rose from obscurity to mass-market popularity in 30 years.

Books

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