Jo Clayton
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Books
Wild Magic
Irenee Sabel is a good witch, a sophisticated beauty, a member of Chicago’s old-money elite, and a defender of an ancient code of ethics that prohibits the indiscriminate use of power attached to magical possessions. Responsible for confiscating and destroying hidden relics of the sorcery realm still employed by practitioners of the craft for self-centered reasons, she attends an aging warlock’s gala party to burglarize his safe in search of an item of mystical mayhem. But when undercover agent Jim Tylan interrupts her break-in with an undisclosed search warrant from the Department of Justice and Homeland Security, she finds herself not only launched into an escapade after pieces of a legendary evil object but also thrown together with the agent destined to be her soul mate.
Drum warning
The two worlds of Glandair and Iomard move magically together once every generation. And though the worlds never touch, people with special talents can walk between the worlds - with good intentions or with evil designs. Cymel, a child on the world of Glandair, first realizes that danger threatens when she looks up from household tasks to see a strange wizard hovering in the air in her father's study, beckoning to her to come to him. Lyanz, a young man on Glandair, dreams of magic that would take him away from his dreary life. A prisoner to his father's ambitions, he fears a life with no adventures and no choices - until he is magically rescued from a shipwreck by Cymel and her Iomardi aunt. Secure in Cymel's home, Lyanz finds he has much to learn about the encroaching world of Iomard and his special role in the upcoming Confluence: For Lyanz, unbeknownst to himself, is the designated Hero who can save Glandair, and thus he is the target of every evil sorcerer on both worlds.
Blue magic
A seven-year-old invalid in Egypt is befriended by an old family friend who pretends to be a blue djinn named Siddereticus.