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Garth Nix

Personal Information

Born January 1, 1963 (63 years old)
Melbourne, Australia
Also known as: Nix Garth
62 books
4.2 (174)
1,138 readers

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Books

Newest First

Superior Saturday

4.0 (2)
28

Arthur has wrested the Sixth Key from Superior Saturday, but has fallen from the Incomparable Gardens; fallen not to the Upper House but to somewhere completely unexpected. Alone in enemy territory, as his mind and body are further transformed by the power of the Keys, Arthur must struggle with himself as much as with his many enemies. Meanwhile, Arthur's friend Suzy Blue plots an escape from her prison in Saturday's tower, as battle rages above and below. Saturday's elite force is pressing on into the Incomparable Gardens, while her massed sorcerers fight a desperate rear-guard action against the Piper and his Newnith army. On earth, Leaf has to cope with the aftermath of a nuclear strike. Responsible for all the Sleepers in Friday's private hospital, she needs all the help she can get, particularly as Leaf herself has become a target for intruders from the House. And the tide of Nothing continues to rise, destroying everything in its path...

Lady Friday (The Keys To The Kingdom)

4.3 (3)
27

Friday is here! The race is on to find the secret of the Middle House. The fifth eagerly awaited installment in Garth Nix's best selling fantasy series, The Keys to the Kingdom.Arthur Penhaligon's adventures in the House get ever more perilous as the week unfolds. On the fifth day, there was fear...Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Initial Numbers Gold have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door. Arthur can't even find out what is happening back home. All he knows is that Leaf isn't on earth any more. She's missing and so are hundreds of other people who were transferred from regular hospitals to a private institution run by a 'Doctor Friday'. From there they have been taken somewhere else in the Secondary Realms, for Lady Friday's own horrible purposes. Amid all this trouble, Arthur's mother is also missing, and he must weigh up an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize – before Superior Saturday or the Piper beats him to it.

Mister Monday (The Keys to the Kingdom, Book 1)

4.2 (6)
105

Book one in a blockbuster series, The Keys to the Kingdom, by the internationally acclaimed Garth Nix. Moving between our familiar world and bizarre other realms where nothing is predictable, Nix delivers a thrilling adventure-fantasy of breathtaking scope and ingenuity.Arthur Penhaligon is not supposed to be a hero. He is, in fact, supposed to die an early death. But then he is saved by a key shaped like the minute hand of a clock.Arthur is safe but his world is not. Along with the key comes a plague brought by bizarre creatures from another realm. A stranger named Mister Monday, his avenging messengers with blood-stained wings, and an army of dog-faced Fetchers will stop at nothing to get the key back even if it means destroying Arthur and everything around him.Desperate, Arthur ventures into a mysterious house a house that only he can see. It is in this house that Arthur must unravel the secrets of the key and discover his true fate.Mister Monday is the first book in The Keys to the Kingdom series.Garth Nix is the best-selling author of Sabriel, Lirael and Abhorsen.

Sir Thursday

4.3 (3)
35

Get ready for more brilliant page-turning fantasy from master, Garth Nix. On the fourth day there was war! Pick up with Arthur Penhaligon as his Keys to the Kingdom adventures continue in the mysterious House.Following their adventures in the Border Sea, Arthur and Leaf head for home. But only Leaf gets through the Front Door. Arthur is blocked because someone – or something – has assumed his identity and is taking over his life. Before Arthur can take action, he is drafted by Sir Thursday and forced to join the Glorious Army of the Architect. The Army has its headquarters in the Great Maze, a defensive area of the House. Half of the Maze has already been dissolved by Nothing, and hordes of Nithlings emerge regularly to attack the rest. If the Nithling invasion can overcome the Army and the Great Maze, the House will be lost and the whole universe with it. While Leaf tries to banish Arthur's doppelganger on earth, Arthur must survive his basic training, avoid getting posted to the Front and work out how he can free Part Four of the Will and gain the Fourth Key from Sir Thursday. If the latest, strongest and most dangerous Nithling offensive doesn't break through first...

Across the wall

3.8 (6)
49

Nicholas Sayre will do anything to get across the Wall, back to the Old Kingdom.Thoughts of Lirael and Sam haunt his dreams, and he has come to realize that his destiny lies there, along with all those he cares for. But here in Ancelstierre, far south of the Wall, the Charter is dormant, and among the obstacles Nick faces is one that is not entirely human, and which has a strange power that seems to come from Nicholas himself.With "Nicholas Sayre and the Creature in the Case," Garth Nix continues to explore the magical world of The Abhorsen Trilogy. In additional short stories that range from classic fantasy -- two widely different takes on the Merlin myth -- to a gritty urban version of Hansel and Gretel, to an unusual take on the role of nature in matters of love, and to a heartbreaking story of children and war, Garth Nix displays the range and versatility that have made him one of today's leading writers of fantasy for readers of all ages.

Ragwitch

0.0 (0)
22

From the author of Abhorsen comes classic fantasy set in a world dominated by the Ragwitch, a being of sinister, destructive intent.Quiet, easygoing Paul never expected to be cast in the role of savior. But his strong-willed sister, Julia, has come under the thrall of the Ragwitch, and Paul himself is drawn not only into the creature's world but into a battle for Julia's very existence — as well as his own.

Drowned Wednesday

4.8 (4)
39

This is Book Three in Garth Nix's blockbuster fantasy-adventure series, The Keys to the Kingdom, following the best-selling Mister Monday and Grim Tuesday.Arthur Penhaligon has a broken leg and a bad attack of asthma, but there's no time for recovery. Drowned Wednesday has sent a ship to pluck him from the safety of his bed, miles from any ocean, and sail him back to the House.From hospital room to the high seas, Arthur must battle pirates, storms, monsters made of Nothing and a vast beast that can't stop eating. Arthur struggles to unravel the mystery of the Architect's disappearance, and the plotting of the Trustees. For the sake of all that dwell in the Secondary realms, he must discover the third part of the Will and claim the Third Key.But first... can Arthur trust the Raised Rats? Where are Leaf and Suzy? And how will he survive life aboard ship on the treacherous Border Sea?Drowned Wednesday is the third book in the Keys to the Kingdom seriesWinner: 2005 Aurealis Award in the Children's Long Fiction category.The Keys to the Kingdom series has received widespread recognition winning 2 industry awards, shortlisted for Aurealis Awards and twice commended for the CBC Awards.

Abhorsen

4.4 (21)
71

Book three in Garth Nix's internationally acclaimed Old Kingdom fantasy trilogy that began with Sabriel and Lirael.Beneath the earth, a malignant force lies waiting, greedy for freedom from its ancient prison. As the Old Kingdom falls once more into a realm of darkness and terror, the people look desperately to the Abhorsen, the scourge of the Dead, to save them. Yet Abhorsen Sabriel is lost, missing in Ancelstierre.Only Lirael has any chance of stopping the Destroyer. With her companions Sameth, Mogget and the Disreputable Dog, she travels across the Old Kingdom in a race against time, battling Shadow Hands and dark necromancers to reach Ancelstierre before it is too late. But what hope can one young woman have against a terrible evil with the power to destroy life itself?This eagerly awaited conclusion to Garth Nix's extraordinary Sabriel and Lirael is a complex and vividly imagined story, powerful, terrifying and compelling.This beautiful edition includes Garth Nix's answers to the questions he is most frequently asked about the Old Kingdom books and writing in general, and a discussion of his favourite books from his own childhood.'The reader's absorption into the intrigue, magic and dazzling richness of the worlds and characters created by Nix is irresistible pleasure ...' Australian Review of Books'Terror, courage, bitterness, love, desperation, and sacrifice all swirl together in an apocalyptic climax that pits both Life and Death together against the destruction of everything ... This one is breathtaking, bittersweet and utterly unforgettable.' Kirkus Reviews

Grim Tuesday

4.5 (2)
49

This second thrilling installment of The Keys to the Kingdom, by internationally acclaimed Australian author, Garth Nix, delivers high-energy, visually stunning adventure fantasy of dazzling scope and originality.Arthur Penhaligon is supposed to be in bed - after all, it's only twelve hours since he saved the world. But there's no time to rest. Grim Tuesday has laid claim to the Lower House and the First Key, and now his misshapen servants are repossessing Arthur's world and plunging it into financial disaster. To stop them, Arthur must venture back into the House - that surreal, unpredictable realm where he almost met his death.With companions old and new, Arthur embarks on a heart-stopping adventure that will take him from the dismal Pit of the Far Reaches, all the way to the heart of a sun and back. Racing furiously against time, Arthur must find the second piece of the Will, claim the Second Key, and save both his own world and the House from the destructive greed of Grim Tuesday.Grim Tuesday is the second book in the KEYS TO THE KINGDOM series.Garth Nix is the best-selling author of Sabriel, Lirael and Abhorsen.

The Abhorsen Chronicles

4.3 (4)
30

Garth Nix's Bestselling Trilogy in a single volume. Includes Sabriel, Lirael and Abhorsen

Lirael Daughter of the Clayr

4.4 (22)
63

A "work-in-progress" sneak preview of Abhorsen, the third book in the trilogy.Book Two of the Old Kingdom Trilogy.It is Lirael in whose hands the fate of the Old Kingdom lies. She must undertake a desperate mission under the growing shadow of an ancient evil -- one that threatens to break the very boundary between Life and Death itself. With only her faithful companion, the Disreputable Dog, to help her, Lirael must find the courage to seek her own hidden destiny.Book I: Sabriel; Book III: Abhorsen

Into battle

4.0 (2)
11

"The Dark World is in danger, for the Veil is vulnerable. War is soon to come. On one side are Tal and the Underfolk rebels, struggling valiantly for freedom. On another side are Milla and the Icecarls, preparing to assault the Castle in order to preserve their world. And on a third side lies the most sinister force of all, a force of such power that it could unleash the ultimate destruction"--Cover.

Above the veil

4.0 (2)
12

"Tal and Milla are no longer alone in their quest for the truth about their world. They have been joined by Crow, a rebel Underfolk, and his band of conspirators. They know many secrets about the Castle -- and are on the verge of uncovering the greatest secret of all."

The violet keystone

4.0 (2)
9

Tal and Milla are only one step from death and evil is only one step from triumph. An old war is revived and the key to everything is the Seventh Tower.

Aenir

4.0 (4)
40

Exiled Chosen Tal and Milla the Icecarl enter the dream world of Aenir to summon the Storm Shepherds to help them find the magical Codex, but discover that they are facing greater dangers than they ever imagined.

Castle

5.0 (1)
18

Here is a spectacular and informative guide to the castles of the Middle Ages and the lives of the people who lived in them. Superb, full-color photographs of castles around the world, plus specially built models, offer a unique and revealing "eyewitness" view of medieval life, from a castle's construction to its destruction in a siege. See a medieval lavatory, a giant crossbow on wheels, how prisoners were kept secure in dungeons, a herald in full regalia, and castles used by Crusaders in Syria and samurai warriors in Japan. Learn how castles got their water during a siege, how besiegers tunneled under castle walls, how the Normans built castles in a hurry, how the first guns worked, why round towers were better than square ones, and what a castellan's job entailed. Discover how enemies climbed castle walls, what was on the menu at a typical banquet, why many castles had resident carpenters and metalworkers, why Crusader castles were so well built, and much, much more.

Shade's children

4.7 (3)
29

The Key to Survival Rests in the Hands of Shade's Children In a futuristic urban wasteland, evil Overlords have decreed that no child shall live a day past his fourteenth birthday. On that Sad Birthday, the child is the object of an obscene harvest resulting in the construction of a machinelike creature whose sole purpose is to kill. The mysterious Shade — once a man, but now more like the machines he fights — recruits the few children fortunate enough to escape. With luck, cunning, and skill, four of Shade's children come closer than any to discovering the source of the Overlords' power — and the key to their downfall. But the closer the children get, the more ruthless Shade seems to become...

Clariel

3.9 (11)
48

4th in the Abhorsen series. Sixteen-year-old Clariel is not adjusting well to her new life in the city of Belisaere, the capital of the Old Kingdom. She misses roaming freely within the forests of Estwael, and she feels trapped within the stone city walls. And in Belisaere she is forced to follow the plans, plots and demands of everyone, from her parents to her maid, to the sinister Guildmaster Kilp. Clariel can see her freedom slipping away. It seems too that the city itself is descending into chaos, as the ancient rules binding Abhorsen, King and Clayr appear to be disintegrating. With the discovery of a dangerous Free Magic creature loose in the city, Clariel is given the chance both to prove her worth and make her escape. But events spin rapidly out of control. Clariel finds herself more trapped than ever, until help comes from an unlikely source. But the help comes at a terrible cost. Clariel must question the motivations and secret hearts of everyone around her - and it is herself she must question most of all.