Dave Galanter
Personal Information
Description
Dave Galanter has authored (or coauthored with collaborator Greg Brodeur) various Star Trek projects, including Voyager: Battle Lines, the Next Generation duology Maximum Warp, The Original Series novels Crisis of Consciousness and Troublesome Minds, and numerous works of short Star Trek fiction.
Books
Mere Anarchy
The first new humour collection from Woody Allen in over 25 years'I am greatly relieved that the universe is finally explainable. I was beginning to think it was me.' Thus begins 'Strung Out', Woody Allen's hilarious application of the laws of the universe to daily life. Mere Anarchy, Woody Allen's first new collection in over 25 years, features eighteen witty, wild and intelligent comic pieces - eight of which have never been in print before.Surreal, absurd, rich in verbal play, bitingly satirical and just plan daft in the mode we have grown to love from his finest films, this flight-of-fancy collection includes tales of a body double who, mistaken for the film's star, is kidnapped by outlaws; a pretentious novelist forced to work on the novelisation of a Three Stooges film; a nanny secretly writing an expose of her Manhattan employers; crooks selling bespoke prayers on eBay; and how to react when you're asked to finance a Broadway play about the invention and manufacture of the adjustable showerhead.
Star Trek The Next Generation - Maximum Warp - Forever Dark
A mysterious cosmic force is destroying the very fabric of subspace, rendering warp travel and interstellar communication impossible throughout scattered regions of the galaxy. Even worse, these "dead zones" are spreading rapidly, bringing the entire Alpha Quadrant to the brink of a new dark age. Only Captain Jean-Luc Picard and the crew of the Starship Enterprise stand a chance of reversing the decay by tracking the disruption to its ultimate origin. Beyond the boundaries of the Federation, deep in uncharted space, Picard and his treacherous Romulan allies have discovered the source of the crisis: a vast alien mechanism suspended between a black hole and a nearby inhabited planet. The ancient device is all that prevents the imperiled planet from disappearing into the voracious black hole, but its cataclysmic effects are eroding subspace at speeds faster than light. Now Picard faces a wrenching dilemma: must he sacrifice an entire world to save the galaxy?
Star Trek Voyager - Battle Lines
While exploring a sector of uncharted space, the U.S.S. Voyager is ambushed -- and forcibly pressed into service as part of the Edesian Fleet in their war against the enemy Gimlon. The Edesian commander claims that the Fleet is fighting only to defend his people against a merciless invader, but Captain Janeway is suspicious. War, she has learned, is seldom so simple or black and white. With Chakotay and several other crew members held hostage, and the Starship Voyager under the control of the Edesians, Janeway has no choice but to join the campaign against the Gimlon, only to discover that the enemy has developed a new super-weapon capable of destroying entire worlds. Soon the Captain and her crew find themselves fighting a losing battle in a war they never wanted!
Star Trek S.C.E. - Ambush
What started out as a simple supply run turns into a life-or-death struggle! The crew of the USS da Vinci thought they were just bringing mining supplies to Beta Argola. But en route they find out that the planet has been attacked – by the same superior forces that are now overwhelming the da Vinci! Overmatched by three enemy vessels that will not rest until the da Vinci is destroyed, the S.C.E. crew must use all of their wits to figure out how to take on a more powerful foe. And they have to do it soon, because the miners on Beta Argola are quickly running out of time before their reactor goes critical…
Star Trek Discovery - Dead Endless
The USS Discovery's specialty is using its spore-based hub drive to jump great distances faster than any warp-faring vessel in Starfleet. To do this, Lieutenant Paul Stamets navigates the ship through the recently revealed mycelial network, a subspace domain Discovery can briefly transit but in which it cannot remain. After responding to a startling distress call originating from within the network, the Discovery crew find themselves trapped in an inescapable realm where they will surely perish unless their missing mycelial fuel is found or restored. Is the seemingly human man found alone and alive inside the network the Starfleet officer he claims to be, or an impostor created by alien intruders who hope to extract themselves from the mycelial plane at the expense of all lives aboard Discovery?
Star Trek The Next Generation - Maximum Warp - Dead Zone
Interstellar civilization depends on the twin blessings of warp travel and subspace communications. But now an unknown force is disrupting subspace throughout the galaxy, creating "dead zones" in which advanced technology will not function. Ships are stranded in space, unable to communicate. Colonies are losing life support. Governments can no longer negotiate with their allies -- or their enemies. Worse yet, the dead zones are proliferating at a geometric rate. Unless a solution is found, the entire Alpha Quadrant may be doomed to a new dark age! In the wake of the Dominion War, a tenuous peace exists between the Federation and the Romulan Empire. The uneasy alliance is strained to the breaking point, however, by the enigma that is destroying subspace. Now Captain Jean-Luc Picard and Ambassador Spock must join forces with an infamous Romulan war criminal in a desperate attempt to find the source of the disruption -- even if it means sacrificing the very peace they hope to save!
Star Trek Corps of Engineers - Grand Designs
These are the voyages of the USS da Vinci. Their mission: to solve the problems of the galaxy, one disaster at a time. Starfleet veteran Captain David Gold, along with his crack Starfleet Corps of Engineers team lead by former Starship Enterprise engineer Commander Sonya Gomez, travel throughout the Federation and beyond to fix the unfixable, repair the irreparable, and solve the unsolvable. Whether it's an artificial planetary ring that was damaged during the Dominion War, an out-of-control generation ship, a weapons inspection gone horribly wrong, shutting down a crashed probe, solving a centuries-old medical mystery, or clearing a sargasso sea of derelict ships, the S.C.E. is on the case! But the problems they face aren't just technical; Tev must confront the demons of his past, Lense must confront the demons of her present, Gold faces a crisis of leadership on his own ship, and Gomez must lead an away team into the middle of a brutal ground war. Plus the da Vinci crew must find a way to work with their Klingon counterparts in a deadly rescue mission.
Star Trek - Troublesome Minds
First contact becomes an interstellar incident when the Starship Enterprise™ responds to a distress call from an unknown ship and saves the life of a man left to die by his own people. Berlis, member of a telepathic species calling themselves the Isitri, claims not to know why those from his homeworld want him dead. Captain James T. Kirk wants to believe him, but the damage is done: the Enterprise can neither leave the stranger to die nor turn him over to those who would kill him. Berlis seems harmless, but his people say he cannot live among them: his telepathy is so strong that their wills are subsumed to his. The same fear that compels the Isitri to seek the death of one of their own drives the neighboring Odib people toward genocide. For every time a "troublesome mind" dominates the Isitri, the Odib pay the price in their own blood. With Spock becoming erratic under Berlis's influence, and the Isitri begging Kirk to allow them to destroy the man who threatens their existence, matters take a disastrous turn when Berlis makes his way back to Isitra...and an entire world falls to his whims.
Star Trek The Next Generation - Foreign Foes
The Hidran race and the Klingon Empire have been at each other's throats for seventy years, and Captain Jean-Luc Picard has been asked to do the near-impossible: take the U.S.S. Enterprise to the planet Velex to mediate a treaty that will end the conflict between these two aggressive species. Things get off to a rocky start -- then turn deadly as the Hidran ambassador mysteriously dies, and kills a Klingon delegate in a last act of vengeance. When Lt. Worf is charged with the ambassador's assassination, and Commander Riker and Counselor Troi are trapped far below the surface of the planet, Captain Picard must not only act to save the Hidrans and Klingons from each other, but to save his Klingon officer from a hideous death sentence...
Star Trek S.C.E. - Bitter Medicine
A routine salvage operation becomes a desperate rescue mission, as the U.S.S. da Vinci encounters a failing abandoned ship – that isn't so abandoned! There is one survivor aboard the derelict vessel: a boy who carries a most deadly disease. Even as the S.C.E. works to salvage the ship, Dr. Lense must race the clock to find a cure for the boy – or condemn him to live out his days alone on the dying vessel!
Star Trek - Mere Anarchy - Shadows of the Indignant
As Admiral James T. Kirk adjusts to life at Starfleet Operations on Earth, he discovers some shipping irregularities centered around Mestiko. Authorized to go on a fact-finding tour to the planet, Kirk takes along his old friend Dr. McCoy, now a civilian "old country doctor," to investigate. What Kirk finds is a web of intrigue, complicated by his status as Dinpayav, an outsider. He must convince Raya elMora--now a major player in the ad hoc world government of Mestiko in the years following the disaster--to help him before Mestiko becomes the pawn of someone else's political game... A new eBook from the author of the Maximum Warp duology.
Star Trek - Crisis of Consciousness
The crew of the U.S.S. Enterprise is completing a treaty mission with the Maabas, a peaceful alien race not native to the star system they currently inhabit, as descendants of refugees from a great war long ago. Several hundred thousand Maabas once took shelter on their new world, and have now been here for millennia. They do not travel the stars, but seek to explore from within. The Federation’s interest is in the Maabas’s great intellectual resources — their science, while behind in some areas, excels in others, and their philosophy is in line with that of the Federation. But just as the pact is signed, the Enterprise is attacked by an unidentified vessel. Enough force is shown to keep the alien assailants at bay, but a new danger arises. Their mysterious foes are the Kenisians — a race that used to inhabit the Maabas’s chosen world thousands of years ago, and who now want to take it back.
Star Trek S.C.E. - Some Assembly Required
Keorga is a haven for artists and musicians, a place of contemplation and artistic appreciation. When their request for a planet-running computer is denied by Starfleet, they go elsewhere; unfortunately, the instruction manual is in a language they cannot understand. A team from the USS da Vinci is brought in to help them, but soon they realize there's more to this than a simple translation problem. The computer seems to be running a test – one that the Keorgans are failing! If the S.C.E. team can't get the information they need out of the recalcitrant Keorgans and figure out how to stop the rampaging computer, Keorga may well lie in ruins!
