Discover

Bill Slavicsek

Personal Information

Born October 6, 1971 (54 years old)
New York City, United States
30 books
0.0 (0)
28 readers

Description

Bill Slavicsek (born October 6, 1971) is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.

Books

Newest First

Eberron Campaign Setting

0.0 (0)
0

An entirely new campaign setting for the Dungeons & Dragons ® roleplaying game. During the spring and summer of 2002, Wizards of the Coast, Inc., put out a request to the gaming community for proposals for a new D&D game setting. 11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan to experience swashbuckling adventure and explore mysterious new territories. Designed to introduce a new, fresh world with unlimited possibilities for exploration, the Eberron Campaign Setting includes everything needed to develop characters and run campaigns in this exciting new arena. It includes new character races, monsters, prestige classes, feats, organizations, and equipment unique to the world, and it introduces a new base class to the D&D game. It contains substantial information on new elements of magic, including spells, domains, items, artifacts, and more. Also included are historical and cultural details of the world, along with extensive illustrations and a wealth of maps that put the setting into vivid context. This title will also include both adventure hooks and a full adventure so that players and Dungeon Masters can immediately begin enjoying everything this rich new setting has to offer.

Campaign Option

0.0 (0)
2

Imagine that you are a dragon--possessing amazing abilities, deadly breath weapons, claws like long swords, and teeth like daggers. This Campaign Option provides everything you need to create a campaign for dragon player characters, dragon kindred, half-dragons, and dragon slayers. Every page has been updated and expanded from the original COUNCIL OF WYRMS boxed set and --Rules for creating dragon and kindred PCs

Rebellion Era Sourcebook

0.0 (0)
0

Tyranny and oppression mark the reign of the Galactic Empire, threatening to extinguish the last flames of freedom. From the Outer Rim to the opulent worlds of the Core, the Emperor's iron will and his New Order crush all opposition. But in this dark time, heroes emerge—Rebels intent on restoring the glory of the Old Republic. Hope rests in this Alliance, but is that enough to overthrow pure evil?

Dungeon Master for Dummies

0.0 (0)
0

Whether you've been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Arcane Shadows

0.0 (0)
0

yr has been freed, and the mighty army of Urik has been turned back. These are new and strange times, indeed. Now Urik has become home - at least for a while - and there are new markets to shop, new streets to explore, and, oh yes, preservers to meet. Preservers, the keepers of good magic, have sent a mysterious summons. They are ready to embark on a new and dangerous plot to thwart sorceror-kings and bring new life to Athas. To associate with preservers is dangerous to say the least, but when the king's templars uncover the schemes, a death mark falls upon all involved. Will a desperate journey across the wastelands, with the templars in hot pursuit, end in victory or chaos? The answers lie in the hearts of mighty heroes and the recesses of Arcane Shadows. Designed for four to six characters of 5th to 8th level, Arcane Shadows is set in Urik. A stand-alone adventure, Arcane Shadows can also be played as the sequel to Freedom and Road to Urik.

Heir to the Empire Sourcebook

0.0 (0)
0

"Beware the Dark Side"...a warning for Luke Skywalker, and a call to arms for all forces of good and order in the New Republic. The Evil Empire and Darth Vader have been defeated and the Galactic Civil War seems won, but the heroes of the New Republic must now battle new enemies. Join Luke, Han Solo, and Princess Leia as they face new challenges to galactic peace and fight the forces of evil in this companion reference to Timothy Zahn's best-selling novel Heir to the Empire! This volume includes complete information and game statistics on all of the characters, aliens, vehicles, Droids, and starships from the best-selling novel! Return to a universe of rich detail, sweeping power and the mystical Force!

Dungeon Master 4th Edition For Dummies

0.0 (0)
0

If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks! From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, creators of the game, it shows you how to: Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots that keep players entranced If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master 4th Edition For Dummies will introduce you to the DM's many jobs. With the information you need to start your own game, craft exciting stories, and set up epic adventures, you'll be on your way!

The Dark Side Sourcebook

0.0 (0)
0

The Dark Side Sourcebook is a supplement to the Star Wars Roleplaying Game published by Wizards of the Coast. It is written by Bill Slavicsek and J.D. Wiker. It was first published August 2001.

Night of the Walking Dead

0.0 (0)
0

In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. "Let us pray that his rest is eternal, and that he never returns." As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the casket into a crypt. Then they seal the door and flee. Behind them, unheard, a dull thudding begins, growing louder with the onset of twilight. There can be no peace for those who linger in the earthly realm after death. And there can be no sanctuary on the Night of the Walking Dead! Set in a zombie-infested swampland, Night of the Walking Dead is an ideal first-time Ravenloft adventure. Players must unravel the mystery behind a string of murders and disappearances in a village plagued by ambulant undead-and all is not as simple as it seems! The hour of fear is upon us. Are you ready to face the demiplane of dread? For 4 to 6 players, levels 1 to 3.

Dark Sun

0.0 (0)
1

YA. Graphic Novel. The post-apocalyptic Dungeons & Dragons setting's first-ever comic! Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where life hangs by a thread. Welcome to Athas! When an imprisoned gladiator named Grudvik escapes the city of Tyr, a part-time slave hunter and full-time dune trader is hired to bring back the fugitive. But after crossing swords, the pair must join forces to survive the harsh desert.

ApoKERMIS Now!

0.0 (0)
0

An Adventure for use with the Ghostbusters International Roleplaying Game.

Star Wars - Thrawn Trilogy Sourcebook

0.0 (0)
0

The Thrawn Trilogy Sourcebook was a roleplaying guide published by West End Games for Star Wars: The Roleplaying Game. It was written by Bill Slavicsek and Eric S. Trautmann, with a foreword by Timothy Zahn. It was first published in 1996. The book summarizes and details the events of Zahn's Thrawn Trilogy of novels, and describes the characters, aliens, creatures, vehicles, droids, planets, and starships found therein. It integrates information from three other sourcebooks—the Heir to the Empire Sourcebook, the Dark Force Rising Sourcebook, and The Last Command Sourcebook—into one volume, updated for the Second Edition rules.

Ravagons

0.0 (0)
0

Supplement Details on ravagon cosm, Tz'Ravok, including maps, creatures, society, religion, way of life. Rules for playing ravagons and templates. Descriptions and stats for Warlord Parok and other named ravagons. Miracles, equipment, inside information on the ravagons' role in the Gaunt Man's master plan.

Dungeon Survival Guide

0.0 (0)
0

Dungeon & Dragons d20 3.5 Fantasy Roleplaying

Aysle

0.0 (0)
1

The Sourcebook of Magical Reality A magical land of wonder and dark sorcery on planet Earth ... The Possibility Wars rage across Earth in the Near Now of history, creating new realities that change portions of the world into someplace else. Now Great Britain, Ireland, Denmark, Sweden, Finland and Norway have come under the influence of Aysle, a realm of fantasy that is split between the forces of light and darkness. Leading the side of light is Pella Ardinay, Lady of the Houses. Her opponent is the evil Uthorion, lord of all things dark and dangerous. Both claim the powers of High Lord of the reality - both are slaves to the power of the Darkness Device. Aysle is a patchwork realm of good and evil where magic is commonplace and fantastic creatures are plentiful. Now elemental dragons fly through the skies over Belfast; hulking trolls lead street gangs in Oslo; mysterious elves practice arcane arts in Stockholm; and pragmatic dwarves work on the London Stock Exchange. Can Europe survive this maddening mix of technology and magic? Can the heroes known as Storm Knights stop Uthorion from carrying out his nightmarish plans? A Companion Volume to the Torg Roleplaying Game The Aysle Sourcebook is part of Torg, an epic game of adventure, magic and altered reality. This volume describes the magical reality of Aysle, the realm of dark fantasy and high sorcery split between two powerful beings - Lord Uthorion of the Dark and Lady Pella Ardinay of the Light. It features source material on the patchwork realm, its effects on Core Earth, and a detailed look at the fantasy homeworld. Included is gamemaster material on character creation, religion and miracles, magic and spell creation, world laws, a host of creatures, and more.